More realistic sunrise and sunset colours

This commit is contained in:
fraxle
2026-05-13 16:25:13 +01:00
parent a425d63660
commit 34f773ae79
2 changed files with 147 additions and 57 deletions
+99 -34
View File
@@ -16,7 +16,7 @@
import { h, Fragment } from '../vendor/preact.js'; import { h, Fragment } from '../vendor/preact.js';
import htm from '../vendor/htm.js'; import htm from '../vendor/htm.js';
import { import {
skyFillForElev, grassFillForElev, skyGradientForElev, skyFillForElev, grassFillForElev,
moonPhaseFraction, moonPhaseFraction,
} from './utils.js'; } from './utils.js';
@@ -42,20 +42,41 @@ const html = htm.bind(h);
export function SkyScope({ elev, dt, size = 26 }) { export function SkyScope({ elev, dt, size = 26 }) {
const r = size / 2; const r = size / 2;
const innerR = r - 1.2; const innerR = r - 1.2;
const skyFill = skyFillForElev(elev);
const isDay = elev > -3; // Rising if local hour < 12 (dt.getUTCHours() == local hour after timezone fix)
const elevClamped = Math.max(-30, Math.min(90, elev)); const localHour = dt ? dt.getUTCHours() : 12;
const isRising = localHour < 12;
const skyGrad = skyGradientForElev(elev, isRising);
// Flat horizon colour used for moon shadow fill
const skyHorizon = skyGrad.bot;
const isDay = elev > 0; // sun only drawn when actually above horizon
const isTwil = elev > -8 && !isDay; // moon shown in twilight too
const isNight = elev <= -8;
// Sun position — clamped so it never goes below the horizon line (y = r)
const elevClamped = Math.max(0, Math.min(90, elev));
const sunY = r - Math.sin((elevClamped * Math.PI) / 180) * (innerR - 2.5); const sunY = r - Math.sin((elevClamped * Math.PI) / 180) * (innerR - 2.5);
const sunR = Math.max(2.2, innerR * 0.32); const sunR = Math.max(2.2, innerR * 0.32);
// Near-horizon sun gets a warm glow halo
const sunGlowOpacity = elev < 10 ? Math.max(0, 1 - elev / 10) * 0.65 : 0.25;
const sunGlowR = sunR + (elev < 6 ? 3.5 : 1.8);
const sunGlowColor = isRising ? '#ff8c3a' : '#ff9a6a';
const phase = moonPhaseFraction(dt); const phase = moonPhaseFraction(dt);
const moonR = innerR * 0.55; const moonR = innerR * 0.55;
const phaseOffset = Math.cos(2 * Math.PI * phase) * moonR; const phaseOffset = Math.cos(2 * Math.PI * phase) * moonR;
const moonLitFromRight = phase < 0.5; const moonLitFromRight = phase < 0.5;
const shadowCx = r + (moonLitFromRight ? -phaseOffset : phaseOffset); const shadowCx = r + (moonLitFromRight ? -phaseOffset : phaseOffset);
const grass = grassFillForElev(elev); const grass = grassFillForElev(elev);
const uid = `${size}-${Math.round(elev * 10)}-${Math.round(phase * 1000)}`;
const clipId = `scope-clip-${uid}`; const uid = `ss-${size}-${Math.round(elev * 10)}-${Math.round(phase * 1000)}-${isRising ? 'r' : 's'}`;
const grassId = `scope-grass-${uid}`; const clipId = `clip-${uid}`;
const skyId = `sky-${uid}`;
const grassId = `grass-${uid}`;
return html` return html`
<svg width=${size} height=${size} viewBox=${`0 0 ${size} ${size}`} <svg width=${size} height=${size} viewBox=${`0 0 ${size} ${size}`}
style=${{ flexShrink: 0, display: 'inline-block', verticalAlign: 'middle' }}> style=${{ flexShrink: 0, display: 'inline-block', verticalAlign: 'middle' }}>
@@ -63,29 +84,54 @@ export function SkyScope({ elev, dt, size = 26 }) {
<clipPath id=${clipId}> <clipPath id=${clipId}>
<circle cx=${r} cy=${r} r=${innerR} /> <circle cx=${r} cy=${r} r=${innerR} />
</clipPath> </clipPath>
<!-- Sky gradient — top of disk to bottom (zenith → horizon) -->
<linearGradient id=${skyId} x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color=${skyGrad.top} />
<stop offset="100%" stop-color=${skyGrad.bot} />
</linearGradient>
<!-- Grass gradient — horizon to ground -->
<linearGradient id=${grassId} x1="0" y1="0" x2="0" y2="1"> <linearGradient id=${grassId} x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color=${grass.top} /> <stop offset="0%" stop-color=${grass.top} />
<stop offset="100%" stop-color=${grass.bot} /> <stop offset="100%" stop-color=${grass.bot} />
</linearGradient> </linearGradient>
<!-- Moon phase mask: lit area = white, shadow = black punched out -->
<mask id=${`moon-mask-${uid}`}>
<circle cx=${r} cy=${r} r=${moonR} fill="white" />
<circle cx=${shadowCx} cy=${r} r=${moonR} fill="black" />
</mask>
</defs> </defs>
<circle cx=${r} cy=${r} r=${innerR} fill=${skyFill} />
<!-- Sky disk -->
<circle cx=${r} cy=${r} r=${innerR} fill=${`url(#${skyId})`} />
<!-- Ground half (lower semicircle) -->
<path d=${`M ${r - innerR} ${r} A ${innerR} ${innerR} 0 0 0 ${r + innerR} ${r} Z`} <path d=${`M ${r - innerR} ${r} A ${innerR} ${innerR} 0 0 0 ${r + innerR} ${r} Z`}
fill=${`url(#${grassId})`} fill=${`url(#${grassId})`}
clip-path=${`url(#${clipId})`} /> clip-path=${`url(#${clipId})`} />
${isDay
? html` ${isDay && html`
<g clip-path=${`url(#${clipId})`}> <g clip-path=${`url(#${clipId})`}>
<circle cx=${r} cy=${sunY} r=${sunR + 1.4} fill="#ffe9a0" opacity="0.55" /> <!-- Warm glow halo — bigger and more vivid near the horizon -->
<circle cx=${r} cy=${sunY} r=${sunR} fill="#fff3a8" stroke="#e6a32a" stroke-width="0.4" /> <circle cx=${r} cy=${sunY} r=${sunGlowR} fill=${sunGlowColor} opacity=${sunGlowOpacity} />
</g>` <!-- Sun disk -->
: html` <circle cx=${r} cy=${sunY} r=${sunR} fill="#fff8c0" stroke="#e6a32a" stroke-width="0.5" />
<g clip-path=${`url(#${clipId})`}>
<circle cx=${r} cy=${r} r=${moonR} fill="#f5edd6" />
<circle cx=${shadowCx} cy=${r} r=${moonR} fill=${skyFill} />
<circle cx=${r} cy=${r} r=${moonR} fill="none" stroke="rgba(245,237,214,0.45)" stroke-width="0.4" />
</g>`} </g>`}
${(isTwil || isNight) && html`
<g clip-path=${`url(#${clipId})`}>
<!-- Lit crescent via mask -->
<circle cx=${r} cy=${r} r=${moonR}
fill="#f5edd6" mask=${`url(#moon-mask-${uid})`} />
<!-- Dim unlit face so the full disk outline remains visible -->
<circle cx=${r} cy=${r} r=${moonR}
fill="rgba(180,170,210,0.18)" stroke="rgba(245,237,214,0.45)" stroke-width="0.4" />
</g>`}
<!-- Brass scope ring -->
<circle cx=${r} cy=${r} r=${innerR} fill="none" stroke="#c8922a" stroke-width="0.9" /> <circle cx=${r} cy=${r} r=${innerR} fill="none" stroke="#c8922a" stroke-width="0.9" />
<circle cx=${r} cy=${r} r=${innerR - 0.5} fill="none" stroke="rgba(255,255,255,0.22)" stroke-width="0.4" /> <!-- Inner highlight glint -->
<circle cx=${r} cy=${r} r=${innerR - 0.5} fill="none"
stroke="rgba(255,255,255,0.22)" stroke-width="0.4" />
</svg>`; </svg>`;
} }
@@ -254,16 +300,24 @@ export function ScopeReticle({ value, cat, loading, elev = 0, dt = new Date() })
// grass on the bottom, sun positioned by elevation (or moon at night // grass on the bottom, sun positioned by elevation (or moon at night
// with its phase shadow). Mirrors the little hourly SkyScopes. // with its phase shadow). Mirrors the little hourly SkyScopes.
const cx = 100, cy = 100, R = 86; const cx = 100, cy = 100, R = 86;
const isDay = elev > -3; const localHour = dt ? dt.getUTCHours() : 12;
const skyFill = skyFillForElev(elev); const isRising = localHour < 12;
const isDay = elev > 0; // sun only above the actual horizon
const isTwil = elev > -8 && !isDay;
const skyGrad = skyGradientForElev(elev, isRising);
const skyHorizon = skyGrad.bot;
const grass = grassFillForElev(elev); const grass = grassFillForElev(elev);
const phase = moonPhaseFraction(dt); const phase = moonPhaseFraction(dt);
const lensR = 95; // full back of the dial const lensR = 95;
const elevClamped = Math.max(-30, Math.min(90, elev)); const elevClamped = Math.max(0, Math.min(90, elev)); // clamp to above horizon
const sunY = cy - Math.sin((elevClamped * Math.PI) / 180) * (lensR - 18); const sunY = cy - Math.sin((elevClamped * Math.PI) / 180) * (lensR - 18);
const sunDrawR = 14; const sunDrawR = 14;
// Near-horizon glow for the big dial
const sunGlowR = sunDrawR + (elev < 10 ? 7 : 3);
const sunGlowOp = elev < 10 ? Math.max(0, 1 - elev / 10) * 0.55 : 0.2;
const sunGlowCol = isRising ? '#ff8c3a' : '#ff9a6a';
const moonDrawR = 15; const moonDrawR = 15;
const moonY = cy - 45; // float in the upper sky, away from the readout const moonY = cy - 45;
const phaseOffset = Math.cos(2 * Math.PI * phase) * moonDrawR; const phaseOffset = Math.cos(2 * Math.PI * phase) * moonDrawR;
const moonLitFromRight = phase < 0.5; const moonLitFromRight = phase < 0.5;
const moonShadowCx = cx + (moonLitFromRight ? -phaseOffset : phaseOffset); const moonShadowCx = cx + (moonLitFromRight ? -phaseOffset : phaseOffset);
@@ -327,27 +381,38 @@ export function ScopeReticle({ value, cat, loading, elev = 0, dt = new Date() })
<clipPath id="scope-lens-clip"> <clipPath id="scope-lens-clip">
<circle cx=${cx} cy=${cy} r=${lensR} /> <circle cx=${cx} cy=${cy} r=${lensR} />
</clipPath> </clipPath>
<linearGradient id="scope-lens-sky" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color=${skyGrad.top} />
<stop offset="100%" stop-color=${skyGrad.bot} />
</linearGradient>
<linearGradient id="scope-lens-grass" x1="0" y1="0" x2="0" y2="1"> <linearGradient id="scope-lens-grass" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color=${grass.top} /> <stop offset="0%" stop-color=${grass.top} />
<stop offset="100%" stop-color=${grass.bot} /> <stop offset="100%" stop-color=${grass.bot} />
</linearGradient> </linearGradient>
<!-- Moon phase mask: white = lit area, black = shadow punched out -->
<mask id="scope-moon-mask">
<circle cx=${cx} cy=${moonY} r=${moonDrawR} fill="white" />
<circle cx=${moonShadowCx} cy=${moonY} r=${moonDrawR} fill="black" />
</mask>
</defs> </defs>
<circle cx=${cx} cy=${cy} r="96" fill="url(#scope-bg-glow)" /> <circle cx=${cx} cy=${cy} r="96" fill="url(#scope-bg-glow)" />
<!-- Full sky + grass + sun/moon scene behind the readout --> <!-- Full sky + grass + sun/moon scene behind the readout -->
<g clip-path="url(#scope-lens-clip)"> <g clip-path="url(#scope-lens-clip)">
<circle cx=${cx} cy=${cy} r=${lensR} fill=${skyFill} /> <circle cx=${cx} cy=${cy} r=${lensR} fill="url(#scope-lens-sky)" />
<path d=${`M ${cx - lensR} ${cy} A ${lensR} ${lensR} 0 0 0 ${cx + lensR} ${cy} Z`} <path d=${`M ${cx - lensR} ${cy} A ${lensR} ${lensR} 0 0 0 ${cx + lensR} ${cy} Z`}
fill="url(#scope-lens-grass)" /> fill="url(#scope-lens-grass)" />
${isDay ${isDay && html`<${Fragment}>
? html`<${Fragment}> <circle cx=${cx} cy=${sunY} r=${sunGlowR} fill=${sunGlowCol} opacity=${sunGlowOp} />
<circle cx=${cx} cy=${sunY} r=${sunDrawR + 4} fill="#ffe9a0" opacity="0.55" /> <circle cx=${cx} cy=${sunY} r=${sunDrawR} fill="#fff8c0" stroke="#e6a32a" stroke-width="0.8" />
<circle cx=${cx} cy=${sunY} r=${sunDrawR} fill="#fff3a8" stroke="#e6a32a" stroke-width="0.8" /> </>`}
</>` ${(isTwil || (!isDay && !isTwil)) && html`<${Fragment}>
: html`<${Fragment}> <!-- Lit crescent — full moon disk clipped by the phase mask -->
<circle cx=${cx} cy=${moonY} r=${moonDrawR} fill="#f5edd6" /> <circle cx=${cx} cy=${moonY} r=${moonDrawR}
<circle cx=${moonShadowCx} cy=${moonY} r=${moonDrawR} fill=${skyFill} /> fill="#f5edd6" mask="url(#scope-moon-mask)" />
<circle cx=${cx} cy=${moonY} r=${moonDrawR} fill="none" stroke="rgba(245,237,214,0.55)" stroke-width="0.7" /> <!-- Dim unlit face so the full disk outline is still visible -->
<circle cx=${cx} cy=${moonY} r=${moonDrawR}
fill="rgba(180,170,210,0.18)" stroke="rgba(245,237,214,0.45)" stroke-width="0.7" />
</>`} </>`}
</g> </g>
${stressBands.map((b, i) => html` ${stressBands.map((b, i) => html`
+44 -19
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@@ -13,7 +13,7 @@
// confidenceBand(i) day-tab gradient + label // confidenceBand(i) day-tab gradient + label
// moonPhaseFraction(date) 0..1 synodic phase // moonPhaseFraction(date) 0..1 synodic phase
// moonGlyph(p) phase fraction → emoji // moonGlyph(p) phase fraction → emoji
// skyFillForElev(e) solar elevation → sky hex colour // skyGradientForElev(e, isRising) solar elevation + direction → {top,bot} sky gradient
// grassFillForElev(e) solar elevation → {top,bot} hex // grassFillForElev(e) solar elevation → {top,bot} hex
// ════════════════════════════════════════════════════════════════════════ // ════════════════════════════════════════════════════════════════════════
@@ -212,26 +212,51 @@ export function moonGlyph(p) {
} }
// ═══════════════════════════════════════════════════════════════════ // ═══════════════════════════════════════════════════════════════════
// SKY FILL — colour inside the little circle, based on sun elevation. // SKY GRADIENT — top/bottom colour pair for the SkyScope disk gradient.
// ─────────────────────────────────────────────────────────────────── // ───────────────────────────────────────────────────────────────────
// > 30° high noon (bright blue) // isRising: true when sun is climbing (local hour < 12).
// > 10° mid-sky (pale blue) //
// > 3° morning/afternoon (warm gold) // Sunrise palette → reds, oranges, yellows at the horizon.
// > -3° golden hour / sunset (deep amber) // Sunset palette → pinks, purples, mauves at the horizon.
// > -8° civil twilight (dusky lilac) // Both share the same deep blue zenith at high elevations.
// > -14° nautical twilight (deep blue-violet)
// else night (indigo)
// To shift "when sunset starts" visually, tweak the elevation
// thresholds. To recolour: replace the hex codes.
// ═══════════════════════════════════════════════════════════════════ // ═══════════════════════════════════════════════════════════════════
export function skyFillForElev(e) { export function skyGradientForElev(e, isRising) {
if (e > 30) return '#9fd3ef'; // Full daytime — blue sky, paler toward horizon
if (e > 10) return '#c8e3ee'; if (e > 30) return { top: '#5bb8e8', bot: '#9fd3ef' };
if (e > 3) return '#ffd596'; if (e > 10) return { top: '#7cc5ec', bot: '#c8e3ee' };
if (e > -3) return '#f59b6e';
if (e > -8) return '#9279b0'; // Low sun — golden hour / near-horizon
if (e > -14) return '#3a2f60'; if (e > 3) {
return '#1a1538'; return isRising
? { top: '#6aaddb', bot: '#ffb347' } // sunrise: blue → warm amber/orange
: { top: '#7b8fc4', bot: '#ffb877' }; // sunset: blue-violet → golden
}
// Sun at/just below horizon — the dramatic band
if (e > -3) {
return isRising
? { top: '#4a7aaa', bot: '#e8622a' } // sunrise: deep blue → vivid red-orange
: { top: '#7a5090', bot: '#e8826a' }; // sunset: violet → coral/pink
}
// Civil twilight
if (e > -8) {
return isRising
? { top: '#2a3a6a', bot: '#a04828' } // pre-dawn: indigo → burnt sienna
: { top: '#5a3572', bot: '#c07080' }; // dusk: purple → dusty rose/mauve
}
// Nautical twilight
if (e > -14) return { top: '#1e1a50', bot: '#3a2f60' };
// Night
return { top: '#0e0c28', bot: '#1a1538' };
}
// Convenience flat colour — returns the bot (horizon) colour for contexts
// that still need a single fill (e.g. moon shadow fill).
export function skyFillForElev(e, isRising = false) {
return skyGradientForElev(e, isRising).bot;
} }
// Grass palette — mirrors skyFillForElev but for the ground. // Grass palette — mirrors skyFillForElev but for the ground.