More realistic sunrise and sunset colours
This commit is contained in:
+103
-38
@@ -16,7 +16,7 @@
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import { h, Fragment } from '../vendor/preact.js';
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import htm from '../vendor/htm.js';
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import {
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skyFillForElev, grassFillForElev,
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skyGradientForElev, skyFillForElev, grassFillForElev,
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moonPhaseFraction,
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} from './utils.js';
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@@ -42,20 +42,41 @@ const html = htm.bind(h);
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export function SkyScope({ elev, dt, size = 26 }) {
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const r = size / 2;
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const innerR = r - 1.2;
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const skyFill = skyFillForElev(elev);
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const isDay = elev > -3;
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const elevClamped = Math.max(-30, Math.min(90, elev));
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// Rising if local hour < 12 (dt.getUTCHours() == local hour after timezone fix)
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const localHour = dt ? dt.getUTCHours() : 12;
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const isRising = localHour < 12;
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const skyGrad = skyGradientForElev(elev, isRising);
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// Flat horizon colour used for moon shadow fill
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const skyHorizon = skyGrad.bot;
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const isDay = elev > 0; // sun only drawn when actually above horizon
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const isTwil = elev > -8 && !isDay; // moon shown in twilight too
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const isNight = elev <= -8;
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// Sun position — clamped so it never goes below the horizon line (y = r)
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const elevClamped = Math.max(0, Math.min(90, elev));
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const sunY = r - Math.sin((elevClamped * Math.PI) / 180) * (innerR - 2.5);
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const sunR = Math.max(2.2, innerR * 0.32);
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// Near-horizon sun gets a warm glow halo
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const sunGlowOpacity = elev < 10 ? Math.max(0, 1 - elev / 10) * 0.65 : 0.25;
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const sunGlowR = sunR + (elev < 6 ? 3.5 : 1.8);
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const sunGlowColor = isRising ? '#ff8c3a' : '#ff9a6a';
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const phase = moonPhaseFraction(dt);
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const moonR = innerR * 0.55;
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const phaseOffset = Math.cos(2 * Math.PI * phase) * moonR;
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const moonLitFromRight = phase < 0.5;
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const shadowCx = r + (moonLitFromRight ? -phaseOffset : phaseOffset);
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const grass = grassFillForElev(elev);
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const uid = `${size}-${Math.round(elev * 10)}-${Math.round(phase * 1000)}`;
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const clipId = `scope-clip-${uid}`;
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const grassId = `scope-grass-${uid}`;
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const uid = `ss-${size}-${Math.round(elev * 10)}-${Math.round(phase * 1000)}-${isRising ? 'r' : 's'}`;
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const clipId = `clip-${uid}`;
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const skyId = `sky-${uid}`;
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const grassId = `grass-${uid}`;
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return html`
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<svg width=${size} height=${size} viewBox=${`0 0 ${size} ${size}`}
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style=${{ flexShrink: 0, display: 'inline-block', verticalAlign: 'middle' }}>
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@@ -63,29 +84,54 @@ export function SkyScope({ elev, dt, size = 26 }) {
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<clipPath id=${clipId}>
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<circle cx=${r} cy=${r} r=${innerR} />
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</clipPath>
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<!-- Sky gradient — top of disk to bottom (zenith → horizon) -->
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<linearGradient id=${skyId} x1="0" y1="0" x2="0" y2="1">
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<stop offset="0%" stop-color=${skyGrad.top} />
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<stop offset="100%" stop-color=${skyGrad.bot} />
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</linearGradient>
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<!-- Grass gradient — horizon to ground -->
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<linearGradient id=${grassId} x1="0" y1="0" x2="0" y2="1">
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<stop offset="0%" stop-color=${grass.top} />
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<stop offset="0%" stop-color=${grass.top} />
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<stop offset="100%" stop-color=${grass.bot} />
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</linearGradient>
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<!-- Moon phase mask: lit area = white, shadow = black punched out -->
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<mask id=${`moon-mask-${uid}`}>
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<circle cx=${r} cy=${r} r=${moonR} fill="white" />
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<circle cx=${shadowCx} cy=${r} r=${moonR} fill="black" />
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</mask>
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</defs>
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<circle cx=${r} cy=${r} r=${innerR} fill=${skyFill} />
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<!-- Sky disk -->
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<circle cx=${r} cy=${r} r=${innerR} fill=${`url(#${skyId})`} />
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<!-- Ground half (lower semicircle) -->
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<path d=${`M ${r - innerR} ${r} A ${innerR} ${innerR} 0 0 0 ${r + innerR} ${r} Z`}
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fill=${`url(#${grassId})`}
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clip-path=${`url(#${clipId})`} />
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${isDay
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? html`
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<g clip-path=${`url(#${clipId})`}>
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<circle cx=${r} cy=${sunY} r=${sunR + 1.4} fill="#ffe9a0" opacity="0.55" />
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<circle cx=${r} cy=${sunY} r=${sunR} fill="#fff3a8" stroke="#e6a32a" stroke-width="0.4" />
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</g>`
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: html`
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<g clip-path=${`url(#${clipId})`}>
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<circle cx=${r} cy=${r} r=${moonR} fill="#f5edd6" />
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<circle cx=${shadowCx} cy=${r} r=${moonR} fill=${skyFill} />
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<circle cx=${r} cy=${r} r=${moonR} fill="none" stroke="rgba(245,237,214,0.45)" stroke-width="0.4" />
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</g>`}
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${isDay && html`
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<g clip-path=${`url(#${clipId})`}>
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<!-- Warm glow halo — bigger and more vivid near the horizon -->
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<circle cx=${r} cy=${sunY} r=${sunGlowR} fill=${sunGlowColor} opacity=${sunGlowOpacity} />
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<!-- Sun disk -->
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<circle cx=${r} cy=${sunY} r=${sunR} fill="#fff8c0" stroke="#e6a32a" stroke-width="0.5" />
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</g>`}
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${(isTwil || isNight) && html`
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<g clip-path=${`url(#${clipId})`}>
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<!-- Lit crescent via mask -->
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<circle cx=${r} cy=${r} r=${moonR}
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fill="#f5edd6" mask=${`url(#moon-mask-${uid})`} />
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<!-- Dim unlit face so the full disk outline remains visible -->
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<circle cx=${r} cy=${r} r=${moonR}
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fill="rgba(180,170,210,0.18)" stroke="rgba(245,237,214,0.45)" stroke-width="0.4" />
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</g>`}
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<!-- Brass scope ring -->
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<circle cx=${r} cy=${r} r=${innerR} fill="none" stroke="#c8922a" stroke-width="0.9" />
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<circle cx=${r} cy=${r} r=${innerR - 0.5} fill="none" stroke="rgba(255,255,255,0.22)" stroke-width="0.4" />
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<!-- Inner highlight glint -->
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<circle cx=${r} cy=${r} r=${innerR - 0.5} fill="none"
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stroke="rgba(255,255,255,0.22)" stroke-width="0.4" />
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</svg>`;
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}
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@@ -254,16 +300,24 @@ export function ScopeReticle({ value, cat, loading, elev = 0, dt = new Date() })
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// grass on the bottom, sun positioned by elevation (or moon at night
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// with its phase shadow). Mirrors the little hourly SkyScopes.
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const cx = 100, cy = 100, R = 86;
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const isDay = elev > -3;
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const skyFill = skyFillForElev(elev);
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const localHour = dt ? dt.getUTCHours() : 12;
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const isRising = localHour < 12;
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const isDay = elev > 0; // sun only above the actual horizon
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const isTwil = elev > -8 && !isDay;
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const skyGrad = skyGradientForElev(elev, isRising);
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const skyHorizon = skyGrad.bot;
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const grass = grassFillForElev(elev);
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const phase = moonPhaseFraction(dt);
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const lensR = 95; // full back of the dial
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const elevClamped = Math.max(-30, Math.min(90, elev));
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const lensR = 95;
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const elevClamped = Math.max(0, Math.min(90, elev)); // clamp to above horizon
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const sunY = cy - Math.sin((elevClamped * Math.PI) / 180) * (lensR - 18);
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const sunDrawR = 14;
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// Near-horizon glow for the big dial
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const sunGlowR = sunDrawR + (elev < 10 ? 7 : 3);
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const sunGlowOp = elev < 10 ? Math.max(0, 1 - elev / 10) * 0.55 : 0.2;
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const sunGlowCol = isRising ? '#ff8c3a' : '#ff9a6a';
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const moonDrawR = 15;
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const moonY = cy - 45; // float in the upper sky, away from the readout
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const moonY = cy - 45;
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const phaseOffset = Math.cos(2 * Math.PI * phase) * moonDrawR;
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const moonLitFromRight = phase < 0.5;
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const moonShadowCx = cx + (moonLitFromRight ? -phaseOffset : phaseOffset);
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@@ -327,28 +381,39 @@ export function ScopeReticle({ value, cat, loading, elev = 0, dt = new Date() })
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<clipPath id="scope-lens-clip">
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<circle cx=${cx} cy=${cy} r=${lensR} />
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</clipPath>
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<linearGradient id="scope-lens-sky" x1="0" y1="0" x2="0" y2="1">
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<stop offset="0%" stop-color=${skyGrad.top} />
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<stop offset="100%" stop-color=${skyGrad.bot} />
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</linearGradient>
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<linearGradient id="scope-lens-grass" x1="0" y1="0" x2="0" y2="1">
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<stop offset="0%" stop-color=${grass.top} />
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<stop offset="100%" stop-color=${grass.bot} />
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</linearGradient>
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<!-- Moon phase mask: white = lit area, black = shadow punched out -->
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<mask id="scope-moon-mask">
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<circle cx=${cx} cy=${moonY} r=${moonDrawR} fill="white" />
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<circle cx=${moonShadowCx} cy=${moonY} r=${moonDrawR} fill="black" />
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</mask>
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</defs>
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<circle cx=${cx} cy=${cy} r="96" fill="url(#scope-bg-glow)" />
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<!-- Full sky + grass + sun/moon scene behind the readout -->
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<g clip-path="url(#scope-lens-clip)">
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<circle cx=${cx} cy=${cy} r=${lensR} fill=${skyFill} />
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<circle cx=${cx} cy=${cy} r=${lensR} fill="url(#scope-lens-sky)" />
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<path d=${`M ${cx - lensR} ${cy} A ${lensR} ${lensR} 0 0 0 ${cx + lensR} ${cy} Z`}
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fill="url(#scope-lens-grass)" />
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${isDay
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? html`<${Fragment}>
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<circle cx=${cx} cy=${sunY} r=${sunDrawR + 4} fill="#ffe9a0" opacity="0.55" />
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<circle cx=${cx} cy=${sunY} r=${sunDrawR} fill="#fff3a8" stroke="#e6a32a" stroke-width="0.8" />
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</>`
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: html`<${Fragment}>
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<circle cx=${cx} cy=${moonY} r=${moonDrawR} fill="#f5edd6" />
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<circle cx=${moonShadowCx} cy=${moonY} r=${moonDrawR} fill=${skyFill} />
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<circle cx=${cx} cy=${moonY} r=${moonDrawR} fill="none" stroke="rgba(245,237,214,0.55)" stroke-width="0.7" />
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</>`}
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${isDay && html`<${Fragment}>
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<circle cx=${cx} cy=${sunY} r=${sunGlowR} fill=${sunGlowCol} opacity=${sunGlowOp} />
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<circle cx=${cx} cy=${sunY} r=${sunDrawR} fill="#fff8c0" stroke="#e6a32a" stroke-width="0.8" />
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</>`}
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${(isTwil || (!isDay && !isTwil)) && html`<${Fragment}>
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<!-- Lit crescent — full moon disk clipped by the phase mask -->
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<circle cx=${cx} cy=${moonY} r=${moonDrawR}
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fill="#f5edd6" mask="url(#scope-moon-mask)" />
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<!-- Dim unlit face so the full disk outline is still visible -->
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<circle cx=${cx} cy=${moonY} r=${moonDrawR}
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fill="rgba(180,170,210,0.18)" stroke="rgba(245,237,214,0.45)" stroke-width="0.7" />
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</>`}
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</g>
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${stressBands.map((b, i) => html`
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<path key=${i} d=${bandArcPath(b)} fill="none"
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+44
-19
@@ -13,7 +13,7 @@
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// confidenceBand(i) day-tab gradient + label
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// moonPhaseFraction(date) 0..1 synodic phase
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// moonGlyph(p) phase fraction → emoji
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// skyFillForElev(e) solar elevation → sky hex colour
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// skyGradientForElev(e, isRising) solar elevation + direction → {top,bot} sky gradient
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// grassFillForElev(e) solar elevation → {top,bot} hex
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// ════════════════════════════════════════════════════════════════════════
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@@ -212,26 +212,51 @@ export function moonGlyph(p) {
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}
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// ═══════════════════════════════════════════════════════════════════
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// SKY FILL — colour inside the little circle, based on sun elevation.
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// SKY GRADIENT — top/bottom colour pair for the SkyScope disk gradient.
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// ───────────────────────────────────────────────────────────────────
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// > 30° high noon (bright blue)
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// > 10° mid-sky (pale blue)
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// > 3° morning/afternoon (warm gold)
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// > -3° golden hour / sunset (deep amber)
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// > -8° civil twilight (dusky lilac)
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// > -14° nautical twilight (deep blue-violet)
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// else night (indigo)
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// To shift "when sunset starts" visually, tweak the elevation
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// thresholds. To recolour: replace the hex codes.
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// isRising: true when sun is climbing (local hour < 12).
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//
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// Sunrise palette → reds, oranges, yellows at the horizon.
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// Sunset palette → pinks, purples, mauves at the horizon.
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// Both share the same deep blue zenith at high elevations.
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// ═══════════════════════════════════════════════════════════════════
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export function skyFillForElev(e) {
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if (e > 30) return '#9fd3ef';
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if (e > 10) return '#c8e3ee';
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if (e > 3) return '#ffd596';
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if (e > -3) return '#f59b6e';
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if (e > -8) return '#9279b0';
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if (e > -14) return '#3a2f60';
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return '#1a1538';
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export function skyGradientForElev(e, isRising) {
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// Full daytime — blue sky, paler toward horizon
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if (e > 30) return { top: '#5bb8e8', bot: '#9fd3ef' };
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if (e > 10) return { top: '#7cc5ec', bot: '#c8e3ee' };
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// Low sun — golden hour / near-horizon
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if (e > 3) {
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return isRising
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? { top: '#6aaddb', bot: '#ffb347' } // sunrise: blue → warm amber/orange
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: { top: '#7b8fc4', bot: '#ffb877' }; // sunset: blue-violet → golden
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}
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// Sun at/just below horizon — the dramatic band
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if (e > -3) {
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return isRising
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? { top: '#4a7aaa', bot: '#e8622a' } // sunrise: deep blue → vivid red-orange
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: { top: '#7a5090', bot: '#e8826a' }; // sunset: violet → coral/pink
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}
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// Civil twilight
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if (e > -8) {
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return isRising
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? { top: '#2a3a6a', bot: '#a04828' } // pre-dawn: indigo → burnt sienna
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: { top: '#5a3572', bot: '#c07080' }; // dusk: purple → dusty rose/mauve
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}
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// Nautical twilight
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if (e > -14) return { top: '#1e1a50', bot: '#3a2f60' };
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// Night
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return { top: '#0e0c28', bot: '#1a1538' };
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}
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// Convenience flat colour — returns the bot (horizon) colour for contexts
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// that still need a single fill (e.g. moon shadow fill).
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export function skyFillForElev(e, isRising = false) {
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return skyGradientForElev(e, isRising).bot;
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}
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// Grass palette — mirrors skyFillForElev but for the ground.
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