1.5.7
Profile memory Comment cleanup
This commit is contained in:
+100
-100
@@ -1,35 +1,35 @@
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// ════════════════════════════════════════════════════════════════════════
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// utils.js — Pure helper functions and lookup tables.
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// ------------------------------------------------------------------------
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// utils.js - Pure helper functions and lookup tables.
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//
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// No side-effects, no DOM access, no API calls. All functions are safe
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// to call server-side or in tests.
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//
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// Exports (in order of appearance):
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// utciCategory(u) UTCI stress band → {label,bg,fg}
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// precipPenalty(precipMm,snowCmH,windMs) SunScope soak-factor (°C penalty)
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// windCompass8(deg) bearing → {label, snapped}
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// uvSplit(uv, elevDeg) total UV index → {uvA, uvB} estimate
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// SKIN_TYPES Fitzpatrick I–VI lookup table
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// utciCategory(u) UTCI stress band - {label,bg,fg}
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// precipPenalty(precipMm,snowCmH,windMs) SunScope soak-factor (-C penalty)
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// windCompass8(deg) bearing - {label, snapped}
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// uvSplit(uv, elevDeg) total UV index - {uvA, uvB} estimate
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// SKIN_TYPES Fitzpatrick I-VI lookup table
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// sunburnMinutes(uv, skinType) minutes to MED (sunburn threshold)
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// burnLabel(mins) formats burn time as "12m" / "1.5h"
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// VEHICLE_TYPES vehicle presets for cabin heat model
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// BUILDING_TYPES building presets for indoor heat model
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// cloudCategory(total,low,mid,high) → 'clear'|'wispy'|'scattered'|'overcast'
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// cloudCategory(total,low,mid,high) - 'clear'|'wispy'|'scattered'|'overcast'
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// confidenceBand(i) day-tab gradient colour + label
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// moonPhaseFraction(date) 0..1 synodic phase fraction
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// moonGlyph(p) phase fraction → moon emoji
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// skyGradientForElev(e, isRising) solar elevation → {top,bot} hex pair
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// moonGlyph(p) phase fraction - moon emoji
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// skyGradientForElev(e, isRising) solar elevation - {top,bot} hex pair
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// skyFillForElev(e, isRising) convenience single-colour sky fill
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// grassFillForElev(e) solar elevation → {top,bot} ground hex
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// ════════════════════════════════════════════════════════════════════════
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// grassFillForElev(e) solar elevation - {top,bot} ground hex
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// ------------------------------------------------------------------------
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// ═══════════════════════════════════════════════════════════════════
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// UTCI THERMAL STRESS BANDS — the coloured pills in the table.
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// ───────────────────────────────────────────────────────────────────
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// -------------------------------------------------------------------
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// UTCI THERMAL STRESS BANDS - the coloured pills in the table.
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// -------------------------------------------------------------------
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// To recolour any band, change its bg/fg hex code. To shift the
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// boundary between bands (e.g. make "Comfortable" wider), change the
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// `if (u < …)` thresholds. Order matters — they're checked top-down.
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// ═══════════════════════════════════════════════════════════════════
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// 'if (u < -)' thresholds. Order matters - they're checked top-down.
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// -------------------------------------------------------------------
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export function utciCategory(u) {
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if (u < -40) return { label: 'Extreme cold', bg: '#1a1438', fg: '#fff' };
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if (u < -27) return { label: 'Very strong cold', bg: '#23408f', fg: '#fff' };
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@@ -44,16 +44,16 @@ export function utciCategory(u) {
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return { label: 'Extreme heat', bg: '#7a1a1a', fg: '#fff' };
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}
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// ═══════════════════════════════════════════════════════════════════
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// SOAK-FACTOR — SunScope's original rain/snow penalty.
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// ───────────────────────────────────────────────────────────────────
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// -------------------------------------------------------------------
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// SOAK-FACTOR - SunScope's original rain/snow penalty.
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// -------------------------------------------------------------------
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// This is what makes "UTCI+P" different from plain UTCI. It subtracts
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// extra felt-temperature for rain (wet clothing = evaporative chill)
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// and snow (wet snow is brutal). Wind amplifies the rain penalty.
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// Calibrated by feel — adjust the multipliers if you find it too
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// Calibrated by feel - adjust the multipliers if you find it too
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// strong/weak. The big number "7" caps the max rain penalty so a
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// freak 50mm/h reading can't make UTCI nonsensical.
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// ═══════════════════════════════════════════════════════════════════
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// -------------------------------------------------------------------
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export function precipPenalty(precipMm, snowCmH, windMs) {
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let penalty = 0;
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if (precipMm > 0) {
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@@ -65,13 +65,13 @@ export function precipPenalty(precipMm, snowCmH, windMs) {
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return -Math.round(penalty * 10) / 10;
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}
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// ═══════════════════════════════════════════════════════════════════
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// WIND COMPASS — meteorological bearing (deg FROM) → 8-point label.
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// ───────────────────────────────────────────────────────────────────
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// -------------------------------------------------------------------
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// WIND COMPASS - meteorological bearing (deg FROM) - 8-point label.
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// -------------------------------------------------------------------
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// 0/360 = wind FROM north. The pointer in WindVane should rotate so
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// the arrow's tail points to this bearing (i.e. shows where the wind
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// comes from), matching how real weather vanes behave.
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// ═══════════════════════════════════════════════════════════════════
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// -------------------------------------------------------------------
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export function windCompass8(deg) {
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if (deg == null || isNaN(deg)) return { label: '—', snapped: 0 };
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const dirs = ['N','NE','E','SE','S','SW','W','NW'];
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@@ -79,20 +79,20 @@ export function windCompass8(deg) {
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return { label: dirs[idx], snapped: idx * 45 };
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}
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// ═══════════════════════════════════════════════════════════════════
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// -------------------------------------------------------------------
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// UV-A / UV-B SPLIT (estimate, not measurement).
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// ───────────────────────────────────────────────────────────────────
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// -------------------------------------------------------------------
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// Open-Meteo gives a total erythemal UV index. UV-A reaches the
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// surface much more reliably than UV-B; UV-B is far more sensitive
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// to solar elevation because of atmospheric path length.
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//
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// Cheap model:
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// At noon (sun overhead) the UV-B share of total UV index is ~15%,
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// UV-A about 85%. Below ~10° solar elevation, UV-B falls off fast.
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// UV-A about 85%. Below ~10- solar elevation, UV-B falls off fast.
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// We return two pseudo-"index" numbers so the columns are in the
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// same units the user already understands.
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// Label these as estimates in the UI.
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// ═══════════════════════════════════════════════════════════════════
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// -------------------------------------------------------------------
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export function uvSplit(uv, elevDeg) {
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if (!uv || uv <= 0 || elevDeg <= 0) return { uvA: 0, uvB: 0 };
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const sinE = Math.sin(elevDeg * Math.PI / 180);
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@@ -101,13 +101,13 @@ export function uvSplit(uv, elevDeg) {
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return { uvA: uv * uvaFr, uvB: uv * uvbFr };
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}
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// ═══════════════════════════════════════════════════════════════════
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// SUNBURN TIME — minutes to MED for the chosen Fitzpatrick skin type.
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// ───────────────────────────────────────────────────────────────────
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// Standard erythemal model: time_min ≈ base_minutes[type] / UV_index.
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// -------------------------------------------------------------------
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// SUNBURN TIME - minutes to MED for the chosen Fitzpatrick skin type.
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// -------------------------------------------------------------------
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// Standard erythemal model: time_min - base_minutes[type] / UV_index.
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// Numbers are the well-known "unprotected, midday, no sunscreen"
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// reference times at UV = 1. Returns Infinity when UV is 0 (night).
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// ═══════════════════════════════════════════════════════════════════
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// -------------------------------------------------------------------
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export const SKIN_TYPES = {
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I: { name: 'I · Very fair', base: 67 },
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II: { name: 'II · Fair', base: 100 },
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@@ -128,21 +128,21 @@ export function burnLabel(mins) {
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return `${Math.round(mins)}m`;
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}
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// ═══════════════════════════════════════════════════════════════════
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// VEHICLE TYPES — presets for the cabin heat model.
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// ───────────────────────────────────────────────────────────────────
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// -------------------------------------------------------------------
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// VEHICLE TYPES - presets for the cabin heat model.
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// -------------------------------------------------------------------
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// Each entry tweaks the physical levers in calcVehicleInteriorTemp:
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// albedo — how much solar the bodywork reflects (0 = black, 1 = mirror)
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// glazingArea — relative sun-exposed glass area (1.0 = typical car)
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// bodyU — effective body/panel conductance into the cabin. Cars are
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// albedo - how much solar the bodywork reflects (0 = black, 1 = mirror)
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// glazingArea - relative sun-exposed glass area (1.0 = typical car)
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// bodyU - effective body/panel conductance into the cabin. Cars are
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// thin metal/glass boxes; motorhomes/caravans have insulated
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// sandwich panels, commonly around 25–35 mm thick.
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// hCabinLoss — effective heat rejection/infiltration from the cabin air.
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// thermalMass — lower values mean the interior warms more slowly in the hour.
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// retainedWarmth — occupied insulated living spaces hold heat from previous
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// sandwich panels, commonly around 25-35 mm thick.
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// hCabinLoss - effective heat rejection/infiltration from the cabin air.
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// thermalMass - lower values mean the interior warms more slowly in the hour.
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// retainedWarmth - occupied insulated living spaces hold heat from previous
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// hours, people, appliances, and background heating.
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// internalGain — small living-space warmth boost when closed up.
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// ═══════════════════════════════════════════════════════════════════
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// internalGain - small living-space warmth boost when closed up.
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// -------------------------------------------------------------------
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export const VEHICLE_TYPES = {
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car: { name: 'Car / Hatchback', albedo: 0.25, glazingArea: 1.0, bodyU: 4.0, hCabinLoss: 20, thermalMass: 1.00, retainedWarmth: false, internalGain: 0.0 },
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mpv: { name: 'MPV / People Carrier', albedo: 0.25, glazingArea: 1.3, bodyU: 4.0, hCabinLoss: 20, thermalMass: 1.00, retainedWarmth: false, internalGain: 0.0 },
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@@ -151,32 +151,32 @@ export const VEHICLE_TYPES = {
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caravan: { name: 'Caravan (towed)', albedo: 0.60, glazingArea: 0.22, bodyU: 0.8, hCabinLoss: 11, thermalMass: 0.35, retainedWarmth: true, internalGain: 1.2 },
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};
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// ═══════════════════════════════════════════════════════════════════
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// BUILDING TYPES — presets for the indoor temperature model.
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// ───────────────────────────────────────────────────────────────────
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// -------------------------------------------------------------------
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// BUILDING TYPES - presets for the indoor temperature model.
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// -------------------------------------------------------------------
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// Each preset drives both calcIndoorTempPass and calcManagedIndoorTempPass.
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//
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// uWall W/m²K Effective envelope U-value. Higher = faster response
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// uWall W/m-K Effective envelope U-value. Higher = faster response
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// to outdoor swings, less insulation.
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// lagHours h Thermal mass time constant. Heavier construction = longer
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// lag before indoor temp follows outdoor changes.
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// glazingRatio — Fraction of floor area that is window. More glass = more
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// glazingRatio - Fraction of floor area that is window. More glass = more
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// solar gain in summer, more heat loss in winter.
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// gValue — Solar heat gain coefficient of glazing. 0.63 = standard
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// gValue - Solar heat gain coefficient of glazing. 0.63 = standard
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// double glazing; 0.3 = modern low-e triple.
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// orientFactor — Fraction of windows facing the sun at any given time.
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// orientFactor - Fraction of windows facing the sun at any given time.
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// 0.5 = random orientation; 0.8 = south-facing conservatory.
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// curtainBlock — Fraction of solar gain blocked when managed (curtains
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// closed). Thick lined curtains ≈ 0.80; blinds ≈ 0.50.
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// ventAlpha — Blending weight per hour when smart ventilation is open.
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// curtainBlock - Fraction of solar gain blocked when managed (curtains
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// closed). Thick lined curtains - 0.80; blinds - 0.50.
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// ventAlpha - Blending weight per hour when smart ventilation is open.
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// Higher = more air changes per hour.
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// solarScale — Converts effective window solar gain into an indoor
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// solarScale - Converts effective window solar gain into an indoor
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// temperature lift. Lower values mean more thermal mass.
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// baseTemp — Occupied/retained warmth baseline for normal homes.
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// internalGain — Small heat gain from people, appliances, and background use.
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// retainedScale — How strongly the building holds above-outdoor warmth in
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// baseTemp - Occupied/retained warmth baseline for normal homes.
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// internalGain - Small heat gain from people, appliances, and background use.
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// retainedScale - How strongly the building holds above-outdoor warmth in
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// cool conditions. Higher = better retained warmth.
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// ═══════════════════════════════════════════════════════════════════
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// -------------------------------------------------------------------
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export const BUILDING_TYPES = {
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brick: { name: 'Brick (typical)', uWall: 0.35, lagHours: 4, glazingRatio: 0.16, gValue: 0.63, orientFactor: 0.50, curtainBlock: 0.80, ventAlpha: 0.25, solarScale: 0.10, baseTemp: 16.5, internalGain: 0.8, retainedScale: 0.35 },
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modern: { name: 'Modern / Well insulated', uWall: 0.18, lagHours: 5, glazingRatio: 0.20, gValue: 0.30, orientFactor: 0.50, curtainBlock: 0.70, ventAlpha: 0.20, solarScale: 0.08, baseTemp: 17.0, internalGain: 0.8, retainedScale: 0.55 },
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@@ -187,30 +187,30 @@ export const BUILDING_TYPES = {
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conservatory:{ name: 'Conservatory / Sun Room', uWall: 1.20, lagHours: 1, glazingRatio: 0.70, gValue: 0.72, orientFactor: 0.70, curtainBlock: 0.50, ventAlpha: 0.50, solarScale: 0.045, baseTemp: 12.0, internalGain: 0.2, retainedScale: 0.05 },
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};
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// ═══════════════════════════════════════════════════════════════════
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// CLOUD CATEGORY — pick one of 4 icon styles from low/mid/high split.
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// ───────────────────────────────────────────────────────────────────
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// -------------------------------------------------------------------
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// CLOUD CATEGORY - pick one of 4 icon styles from low/mid/high split.
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// -------------------------------------------------------------------
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// Returns: 'clear' | 'wispy' | 'scattered' | 'overcast'
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// Uses total cover for headline level, but biases towards 'wispy'
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// when only high cloud is present (cirrus barely blocks the sun).
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// ═══════════════════════════════════════════════════════════════════
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// -------------------------------------------------------------------
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export function cloudCategory(total, low, mid, high) {
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const t = total ?? 0;
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const l = low ?? 0;
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const m = mid ?? 0;
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const h = high ?? 0;
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if (t < 10) return 'clear';
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// Mostly high cloud with little low/mid → wispy regardless of % total
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// Mostly high cloud with little low/mid - wispy regardless of % total
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if (h > 40 && l < 25 && m < 25) return 'wispy';
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if (t < 40) return 'wispy';
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if (t < 75) return 'scattered';
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return 'overcast';
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}
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// ═══════════════════════════════════════════════════════════════════
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// CONFIDENCE BANDS — smooth high-noon → sunset gradient on day tabs.
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// ───────────────────────────────────────────────────────────────────
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// `i` is the day index (0 = today, 13 = day 14).
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// -------------------------------------------------------------------
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// CONFIDENCE BANDS - smooth high-noon - sunset gradient on day tabs.
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// -------------------------------------------------------------------
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// 'i' is the day index (0 = today, 13 = day 14).
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//
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// Each day gets its own shade, interpolated between two endpoint
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// colours. To re-skin the gradient (say, blue-to-purple instead of
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@@ -224,12 +224,12 @@ export function cloudCategory(total, low, mid, high) {
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// The label switches in 4 stages so users still see a friendly
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// description ("you're in the trustworthy zone" vs "this is an
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// outlook"). The tab background itself flows smoothly day to day.
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// ═══════════════════════════════════════════════════════════════════
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// -------------------------------------------------------------------
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export function confidenceBand(i) {
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// Position along the gradient: 0 on day 0, 1 on day 13.
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const t = Math.min(1, Math.max(0, i / 13));
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// ENDPOINTS — change these four RGB arrays to re-skin the gradient.
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// ENDPOINTS - change these four RGB arrays to re-skin the gradient.
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const bgStart = [255, 247, 214]; // #fff7d6 pale yellow (high noon)
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const bgEnd = [232, 152, 104]; // #e89868 terracotta (sunset)
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const edgeStart = [245, 231, 161]; // #f5e7a1 soft golden
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@@ -246,24 +246,24 @@ export function confidenceBand(i) {
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bg: `rgb(${br}, ${bg}, ${bb})`,
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edge: `rgb(${er}, ${eg}, ${eb})`,
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tint: `rgba(${er}, ${eg}, ${eb}, 0.22)`,
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// Qualitative confidence label (camera-focus metaphor —
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// Qualitative confidence label (camera-focus metaphor -
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// on-brand for SunScope, and instantly readable).
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label: i < 3 ? 'Pin-sharp' // days 1–3 highest skill
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: i < 7 ? 'Sharp' // days 4–7 solid
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: i < 10 ? 'Soft focus' // days 8–10 trends only
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: 'Blurry', // days 11–14 outlook only
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label: i < 3 ? 'Pin-sharp' // days 1-3 highest skill
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: i < 7 ? 'Sharp' // days 4-7 solid
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: i < 10 ? 'Soft focus' // days 8-10 trends only
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: 'Blurry', // days 11-14 outlook only
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};
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}
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// ═══════════════════════════════════════════════════════════════════
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// MOON PHASE — works out which moon emoji to show on night hours.
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// ───────────────────────────────────────────────────────────────────
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// -------------------------------------------------------------------
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// MOON PHASE - works out which moon emoji to show on night hours.
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// -------------------------------------------------------------------
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// Returns a fraction 0..1:
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// 0.00 = new moon 0.50 = full moon
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// 0.25 = first quarter 0.75 = last quarter
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// The maths is a simple synodic-period calculation referenced from
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// a known new moon (6 Jan 2000). Accurate to within a few hours.
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// ═══════════════════════════════════════════════════════════════════
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// -------------------------------------------------------------------
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export function moonPhaseFraction(date) {
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const JD = date.getTime() / 86400000 + 2440587.5;
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const syn = 29.530588;
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@@ -277,23 +277,23 @@ export function moonGlyph(p) {
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return ['🌑','🌒','🌓','🌔','🌕','🌖','🌗','🌘'][Math.floor(p * 8 + 0.5) % 8];
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}
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// ═══════════════════════════════════════════════════════════════════
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// SKY GRADIENT — top/bottom colour pair for the SkyScope disk gradient.
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// ───────────────────────────────────────────────────────────────────
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// -------------------------------------------------------------------
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// SKY GRADIENT - top/bottom colour pair for the SkyScope disk gradient.
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// -------------------------------------------------------------------
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// isRising: true when sun is climbing (local hour < 12).
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//
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// Sunrise palette → reds, oranges, yellows at the horizon.
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// Sunset palette → pinks, purples, mauves at the horizon.
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// Sunrise palette - reds, oranges, yellows at the horizon.
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// Sunset palette - pinks, purples, mauves at the horizon.
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// Both share the same deep blue zenith at high elevations.
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// ═══════════════════════════════════════════════════════════════════
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// Sky colour keyframes — [elevation, topHex, botHex] for rising and setting sun.
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// -------------------------------------------------------------------
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// Sky colour keyframes - [elevation, topHex, botHex] for rising and setting sun.
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// Colours are smoothly interpolated between adjacent keyframes.
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const SKY_KEYS_RISING = [
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[-18, '#0e0c28', '#1a1538'], // deep night
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[-14, '#1e1a50', '#3a2f60'], // nautical twilight
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[ -8, '#2a3a6a', '#a04828'], // pre-dawn: indigo → burnt sienna
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[ -3, '#4a7aaa', '#e8622a'], // horizon band: deep blue → vivid red-orange
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[ 3, '#6aaddb', '#ffb347'], // golden hour: blue → warm amber
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[ -8, '#2a3a6a', '#a04828'], // pre-dawn: indigo - burnt sienna
|
||||
[ -3, '#4a7aaa', '#e8622a'], // horizon band: deep blue - vivid red-orange
|
||||
[ 3, '#6aaddb', '#ffb347'], // golden hour: blue - warm amber
|
||||
[ 10, '#7cc5ec', '#c8e3ee'], // low sun: pale blue sky
|
||||
[ 30, '#5bb8e8', '#9fd3ef'], // mid-day blue
|
||||
[ 60, '#2e8fd4', '#7cc8ef'], // high noon: rich deep blue
|
||||
@@ -302,9 +302,9 @@ const SKY_KEYS_RISING = [
|
||||
const SKY_KEYS_SETTING = [
|
||||
[-18, '#0e0c28', '#1a1538'],
|
||||
[-14, '#1e1a50', '#3a2f60'],
|
||||
[ -8, '#5a3572', '#c07080'], // dusk: purple → dusty rose/mauve
|
||||
[ -3, '#7a5090', '#e8826a'], // horizon band: violet → coral/pink
|
||||
[ 3, '#7b8fc4', '#ffb877'], // golden hour: blue-violet → golden
|
||||
[ -8, '#5a3572', '#c07080'], // dusk: purple - dusty rose/mauve
|
||||
[ -3, '#7a5090', '#e8826a'], // horizon band: violet - coral/pink
|
||||
[ 3, '#7b8fc4', '#ffb877'], // golden hour: blue-violet - golden
|
||||
[ 10, '#7cc5ec', '#c8e3ee'],
|
||||
[ 30, '#5bb8e8', '#9fd3ef'],
|
||||
[ 60, '#2e8fd4', '#7cc8ef'],
|
||||
@@ -344,20 +344,20 @@ export function skyGradientForElev(e, isRising) {
|
||||
return interpolateSkyKeys(isRising ? SKY_KEYS_RISING : SKY_KEYS_SETTING, e);
|
||||
}
|
||||
|
||||
// ─── skyFillForElev ────────────────────────────────────────────────────────
|
||||
// --- skyFillForElev --------------------------------------------------------
|
||||
// Convenience single-colour fill for contexts that don't need a gradient
|
||||
// (e.g. solid background chips). Returns the horizon (bottom) colour.
|
||||
export function skyFillForElev(e, isRising = false) {
|
||||
return skyGradientForElev(e, isRising).bot;
|
||||
}
|
||||
|
||||
// ═══════════════════════════════════════════════════════════════════
|
||||
// GRASS FILL — ground-strip colour keyed to solar elevation.
|
||||
// ───────────────────────────────────────────────────────────────────
|
||||
// -------------------------------------------------------------------
|
||||
// GRASS FILL - ground-strip colour keyed to solar elevation.
|
||||
// -------------------------------------------------------------------
|
||||
// Mirrors the sky palette so the SkyScope disk reads naturally: vivid
|
||||
// green at noon, amber at golden hour, purple-dark at twilight/night.
|
||||
// Returns {top, bot} for a subtle two-stop ground gradient.
|
||||
// ═══════════════════════════════════════════════════════════════════
|
||||
// -------------------------------------------------------------------
|
||||
export function grassFillForElev(e) {
|
||||
if (e > 60) return { top: '#92cc50', bot: '#5e9630' }; // blazing noon
|
||||
if (e > 30) return { top: '#86c44a', bot: '#558a2e' }; // bright midday
|
||||
|
||||
Reference in New Issue
Block a user