Beta 6
Now with concrete, vehicle and home temps and profiles
This commit is contained in:
+144
-28
@@ -23,7 +23,7 @@
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import { h, render, Fragment } from '../vendor/preact.js';
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import { useState, useEffect, useLayoutEffect, useRef } from '../vendor/preact-hooks.js';
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import htm from '../vendor/htm.js';
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import { vaporPressureHpa, solarElevationDeg, calcTmrt, utciApprox } from './physics.js';
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import { vaporPressureHpa, solarElevationDeg, calcTmrt, utciApprox, calcConcreteTemp, calcVehicleInteriorTemp, calcIndoorTempPass } from './physics.js';
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import {
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utciCategory, precipPenalty, windCompass8, uvSplit,
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SKIN_TYPES, sunburnMinutes, burnLabel,
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@@ -111,7 +111,7 @@ export function UTCIForecast() {
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// FLIP THE `false` BELOW TO `true` TO PREVIEW THE PRO EXPERIENCE.
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// When this is wired to real billing/auth, replace `useState(false)`
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// with a check against the logged-in user.
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const [isPro, setIsPro] = useState(false);
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const [isPro, setIsPro] = useState(true);
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// How many days the free tier shows. Days beyond this get a 🔒.
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// Bump this number if you want to give free users more access.
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@@ -123,27 +123,37 @@ export function UTCIForecast() {
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basic: {
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label: 'Basic',
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icon: '🌡️',
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cols: { hour: true, air: true, rh: false, dew: false, wind: true, dir: false, cloud: true, sun: false, direct: false, diffuse: false, tmrt: false, delta: false, utci: false, uvA: false, uvB: false, burn: false, utciP: true, precip: true, soilT: false, soilT6: false, soilM: false },
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cols: { hour: true, air: true, rh: false, dew: false, wind: true, dir: false, cloud: true, sun: false, direct: false, diffuse: false, tmrt: false, delta: false, utci: false, uvA: false, uvB: false, burn: false, utciP: true, precip: true, soilT: false, soilT6: false, soilM: false, concreteT: false, vehicleT: false, indoorT: false },
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},
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urban: {
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label: 'Urban',
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icon: '🏙️',
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cols: { hour: true, air: true, rh: false, dew: false, wind: true, dir: false, cloud: true, sun: true, direct: true, diffuse: true, tmrt: true, delta: true, utci: true, uvA: true, uvB: true, burn: true, utciP: true, precip: true, soilT: false, soilT6: false, soilM: false },
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cols: { hour: true, air: true, rh: false, dew: false, wind: true, dir: false, cloud: true, sun: false, direct: false, diffuse: false, tmrt: false, delta: false, utci: false, uvA: true, uvB: true, burn: true, utciP: true, precip: true, soilT: false, soilT6: false, soilM: false, concreteT: true, vehicleT: false, indoorT: false },
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},
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farming: {
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label: 'Farming',
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icon: '🌾',
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cols: { hour: true, air: true, rh: true, dew: true, wind: true, dir: false, cloud: true, sun: true, direct: true, diffuse: true, tmrt: false, delta: false, utci: false, uvA: false, uvB: false, burn: false, utciP: true, precip: true, soilT: true, soilT6: true, soilM: true },
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cols: { hour: true, air: true, rh: true, dew: true, wind: true, dir: false, cloud: true, sun: true, direct: true, diffuse: true, tmrt: false, delta: false, utci: false, uvA: false, uvB: false, burn: false, utciP: true, precip: true, soilT: true, soilT6: true, soilM: true, concreteT: false, vehicleT: false, indoorT: false },
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},
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sailing: {
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label: 'Sailing',
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icon: '⛵',
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cols: { hour: true, air: false, rh: false, dew: false, wind: true, dir: true, cloud: true, sun: true, direct: false, diffuse: false, tmrt: false, delta: false, utci: false, uvA: true, uvB: true, burn: true, utciP: true, precip: true, soilT: false, soilT6: false, soilM: false },
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cols: { hour: true, air: false, rh: false, dew: false, wind: true, dir: true, cloud: true, sun: true, direct: false, diffuse: false, tmrt: false, delta: false, utci: false, uvA: true, uvB: true, burn: true, utciP: true, precip: true, soilT: false, soilT6: false, soilM: false, concreteT: false, vehicleT: false, indoorT: false },
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},
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vehicle: {
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label: 'Vehicle',
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icon: '🚗',
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cols: { hour: true, air: true, rh: false, dew: false, wind: false, dir: false, cloud: true, sun: false, direct: false, diffuse: false, tmrt: false, delta: false, utci: false, uvA: true, uvB: true, burn: true, utciP: true, precip: true, soilT: false, soilT6: false, soilM: false, concreteT: false, vehicleT: true, indoorT: false },
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},
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home: {
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label: 'Home',
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icon: '🏠',
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cols: { hour: true, air: true, rh: false, dew: false, wind: false, dir: false, cloud: true, sun: false, direct: false, diffuse: false, tmrt: false, delta: false, utci: false, uvA: false, uvB: false, burn: false, utciP: true, precip: true, soilT: false, soilT6: false, soilM: false, concreteT: false, vehicleT: false, indoorT: true },
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},
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custom: {
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label: 'Custom',
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icon: '⚙️',
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cols: { hour: true, air: true, rh: false, dew: false, wind: true, dir: false, cloud: false, sun: false, direct: false, diffuse: false, tmrt: false, delta: false, utci: false, uvA: false, uvB: false, burn: false, utciP: true, precip: true, soilT: false, soilT6: false, soilM: false },
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cols: { hour: true, air: true, rh: false, dew: false, wind: true, dir: false, cloud: false, sun: false, direct: false, diffuse: false, tmrt: false, delta: false, utci: false, uvA: false, uvB: false, burn: false, utciP: true, precip: true, soilT: false, soilT6: false, soilM: false, concreteT: false, vehicleT: false, indoorT: false },
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},
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};
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@@ -160,7 +170,7 @@ export function UTCIForecast() {
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tmrt: false, delta: false, utci: false,
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uvA: false, uvB: false, burn: false,
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utciP: true, precip: true,
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soilT: false, soilT6: false, soilM: false,
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soilT: false, soilT6: false, soilM: false, concreteT: false, vehicleT: false, indoorT: false,
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});
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const toggleCol = (col) => setVisibleCols(prev => ({ ...prev, [col]: !prev[col] }));
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@@ -173,11 +183,82 @@ export function UTCIForecast() {
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// and its inner "track" gets translateX'd via JS to follow the body's
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// scrollLeft. See the useLayoutEffect just below where the JS sync
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// happens, and the .utci-thead-sticky / .utci-tbody-scroll CSS rules.
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const headStickyRef = useRef(null);
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const headTrackRef = useRef(null);
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const headTableRef = useRef(null);
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const bodyScrollRef = useRef(null);
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const bodyTableRef = useRef(null);
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const headStickyRef = useRef(null);
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const headTrackRef = useRef(null);
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const headTableRef = useRef(null);
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const bodyScrollRef = useRef(null);
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const bodyTableRef = useRef(null);
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const tableWrapRef = useRef(null);
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// ─── TABLE SCROLL INDICATORS ─────────────────────────────────────────
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// Track whether the body scroller can scroll left/right so we can show
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// fade + chevron indicators on the table edges.
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const [tableCanScrollLeft, setTableCanScrollLeft] = useState(false);
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const [tableCanScrollRight, setTableCanScrollRight] = useState(false);
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const updateTableScrollIndicators = () => {
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const el = bodyScrollRef.current;
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if (!el) return;
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setTableCanScrollLeft(el.scrollLeft > 1);
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setTableCanScrollRight(el.scrollLeft + el.clientWidth < el.scrollWidth - 1);
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};
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// ─── DRAG-TO-SCROLL ──────────────────────────────────────────────────
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// Attach pointer-event drag scrolling to the body scroller so desktop
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// users can click-drag the table horizontally.
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useEffect(() => {
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const el = bodyScrollRef.current;
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if (!el) return;
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let isDown = false;
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let startX = 0;
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let startScroll = 0;
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const onMouseDown = (e) => {
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// Only act on clicks that land inside the body scroller
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if (!el.contains(e.target)) return;
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if (e.button !== 0) return;
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if (e.target.closest('button, a, input, select')) return;
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isDown = true;
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startX = e.clientX;
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startScroll = el.scrollLeft;
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el.style.cursor = 'grabbing';
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document.body.style.userSelect = 'none';
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document.body.style.webkitUserSelect = 'none';
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};
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const onMouseMove = (e) => {
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if (!isDown) return;
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const dx = e.clientX - startX;
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el.scrollLeft = startScroll - dx;
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};
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const onMouseUp = () => {
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if (!isDown) return;
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isDown = false;
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el.style.cursor = '';
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document.body.style.userSelect = '';
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document.body.style.webkitUserSelect = '';
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};
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// Attach everything to document so Preact's synthetic event system
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// cannot intercept or swallow the events before we see them.
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document.addEventListener('mousedown', onMouseDown);
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document.addEventListener('mousemove', onMouseMove);
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document.addEventListener('mouseup', onMouseUp);
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// Also update indicators on scroll
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el.addEventListener('scroll', updateTableScrollIndicators);
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return () => {
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document.removeEventListener('mousedown', onMouseDown);
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document.removeEventListener('mousemove', onMouseMove);
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document.removeEventListener('mouseup', onMouseUp);
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el.removeEventListener('scroll', updateTableScrollIndicators);
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};
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}, [forecast]);
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// Update indicators after layout sync (columns may have changed width)
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useEffect(() => {
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updateTableScrollIndicators();
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}, [forecast, visibleCols, selectedDay]);
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// ─── TABLE SCROLL SYNC ───────────────────────────────────────────────
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// The hourly table is rendered as two stacked scroll areas:
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@@ -192,6 +273,7 @@ export function UTCIForecast() {
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const body = bodyScrollRef.current;
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if (!track || !body) return;
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track.style.transform = `translate3d(${-body.scrollLeft}px, 0, 0)`;
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updateTableScrollIndicators();
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};
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useLayoutEffect(() => {
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@@ -392,6 +474,7 @@ export function UTCIForecast() {
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const soilT0 = h.soil_temperature_0cm ? h.soil_temperature_0cm[i] : null;
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const soilT6 = h.soil_temperature_6cm ? h.soil_temperature_6cm[i] : null;
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const soilM = h.soil_moisture_0_to_1cm ? h.soil_moisture_0_to_1cm[i] : null;
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const concreteT = calcConcreteTemp(Ta, glob, va);
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// iso is a local wall-clock string e.g. "2026-05-13T14:00" (no Z).
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// For display we slice the string directly — no Date object needed.
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// For solarElevationDeg (which uses .getUTC* internally) we need the
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@@ -401,6 +484,7 @@ export function UTCIForecast() {
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// dt kept for SkyScope / backward compat — same as dtUTC.
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const dt = dtUTC;
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const elev = solarElevationDeg(location.lat, location.lon, dtUTC);
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const vehicleT = calcVehicleInteriorTemp(Ta, glob, elev);
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const eh = vaporPressureHpa(Ta, RH);
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const Tmrt = calcTmrt(Ta, dir, dif, glob, elev);
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const utci = utciApprox(Ta, Tmrt, va, eh);
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@@ -414,11 +498,22 @@ export function UTCIForecast() {
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cc, ccLow, ccMid, ccHigh, cloudCat,
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uv, uvA, uvB,
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precip, snow,
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soilT0, soilT6, soilM,
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soilT0, soilT6, soilM, concreteT, vehicleT,
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elev, Tmrt, utci, utciAdj, eh, compass,
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};
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}) : [];
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// Two-pass indoor temperature: needs the full hourly arrays so thermal
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// lag can look back at previous hours. Run after hourlyRows is built,
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// then stamp each row with its indoorT value.
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if (hourlyRows.length > 0) {
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const TaArr = hourlyRows.map(r => r.Ta);
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const globArr = hourlyRows.map(r => r.glob);
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const elevArr = hourlyRows.map(r => r.elev);
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const indoorTemps = calcIndoorTempPass(TaArr, globArr, elevArr);
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hourlyRows.forEach((r, i) => { r.indoorT = indoorTemps[i]; });
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}
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// Group those hourly rows into days for the day tabs.
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const days = [];
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hourlyRows.forEach(row => {
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@@ -783,9 +878,12 @@ export function UTCIForecast() {
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{ key: 'air', label: 'Air' },
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{ key: 'rh', label: 'RH' },
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{ key: 'dew', label: 'Dew' },
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{ key: 'soilT', label: 'Soil °C' },
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{ key: 'soilT6', label: 'Soil 6cm' },
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{ key: 'soilM', label: 'Soil moist' },
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{ key: 'soilT', label: 'Soil °C' },
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{ key: 'soilT6', label: 'Soil 6cm' },
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{ key: 'soilM', label: 'Soil moist' },
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{ key: 'concreteT', label: 'Concrete' },
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{ key: 'vehicleT', label: 'Vehicle' },
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{ key: 'indoorT', label: 'Indoors' },
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{ key: 'wind', label: 'Wind' },
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{ key: 'dir', label: 'Dir' },
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{ key: 'cloud', label: 'Cloud' },
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@@ -837,7 +935,9 @@ export function UTCIForecast() {
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show, remove the visibleCols check around it. To rename a
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heading, edit the text inside the matching <th>.
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-->
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<div class="utci-table-wrap">
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<div class=${`utci-table-wrap${tableCanScrollLeft ? ' scroll-fade-left' : ''}${tableCanScrollRight ? ' scroll-fade-right' : ''}`} ref=${tableWrapRef}>
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<span class="utci-scroll-chevron left" aria-hidden="true">‹</span>
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<span class="utci-scroll-chevron right" aria-hidden="true">›</span>
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<!-- Sticky header strip — locks to viewport top. Clipped
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horizontally; the inner .utci-thead-track is shifted
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via translateX from JS to follow the body's scrollLeft.
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@@ -853,7 +953,10 @@ export function UTCIForecast() {
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${visibleCols.dew && html`<th>Dew <span class="col-unit">°C</span></th>`}
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${visibleCols.soilT && html`<th>Soil °C <span class="col-unit">surface</span></th>`}
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${visibleCols.soilT6 && html`<th>Soil 6cm <span class="col-unit">°C root</span></th>`}
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${visibleCols.soilM && html`<th>Soil moist <span class="col-unit">m³/m³</span></th>`}
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${visibleCols.soilM && html`<th>Soil moist <span class="col-unit">m³/m³</span></th>`}
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${visibleCols.concreteT && html`<th>Concrete <span class="col-unit">°C surface</span></th>`}
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${visibleCols.vehicleT && html`<th>Vehicle <span class="col-unit">°C peak</span></th>`}
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${visibleCols.indoorT && html`<th>Indoors <span class="col-unit">°C est.</span></th>`}
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${visibleCols.wind && html`<th>Wind <span class="col-unit">m/s (gust)</span></th>`}
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${visibleCols.dir && html`<th class="utci-dir-cell">Dir <span class="col-unit">-</span></th>`}
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${visibleCols.cloud && html`<th>Cloud <span class="col-unit">%</span></th>`}
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@@ -886,7 +989,8 @@ export function UTCIForecast() {
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const delta = r.utci - r.Ta;
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const adjCat = utciCategory(r.utciAdj);
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// r.iso is the local wall-clock string from the API — slice it directly.
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const localHHMM = r.iso.slice(11, 16);
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const h24 = parseInt(r.iso.slice(11, 13), 10);
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const localHHMM = h24 === 0 ? '12am' : h24 < 12 ? `${h24}am` : h24 === 12 ? '12pm' : `${h24 - 12}pm`;
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return html`
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<tr key=${r.iso}
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class=${`${isNight ? 'is-night' : ''} ${isNow ? 'is-now' : ''}`.trim()}>
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@@ -900,11 +1004,23 @@ export function UTCIForecast() {
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${visibleCols.rh && html`<td>${Math.round(r.RH)}</td>`}
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${visibleCols.dew && html`<td>${r.dew != null ? r.dew.toFixed(1) : '—'}</td>`}
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${visibleCols.soilT && html`
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<td style=${{ color: '#8a6a3a' }}>${r.soilT0 != null ? r.soilT0.toFixed(1) : '—'}</td>`}
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<td style=${{ color: '#6b4a1c' }}>${r.soilT0 != null ? r.soilT0.toFixed(1) : '—'}</td>`}
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${visibleCols.soilT6 && html`
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<td style=${{ color: '#8a6a3a' }}>${r.soilT6 != null ? r.soilT6.toFixed(1) : '—'}</td>`}
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<td style=${{ color: '#6b4a1c' }}>${r.soilT6 != null ? r.soilT6.toFixed(1) : '—'}</td>`}
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${visibleCols.soilM && html`
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<td style=${{ color: '#5090b0' }}>${r.soilM != null ? r.soilM.toFixed(3) : '—'}</td>`}
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<td style=${{ color: '#2a6a90' }}>${r.soilM != null ? r.soilM.toFixed(3) : '—'}</td>`}
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${visibleCols.concreteT && html`
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<td style=${{ color: r.concreteT != null && r.concreteT > 40 ? '#c0392b' : r.concreteT != null && r.concreteT > 30 ? '#e67e22' : '#7f8c8d', fontWeight: 'bold' }}>
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${r.concreteT != null ? r.concreteT.toFixed(1) : '—'}
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</td>`}
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${visibleCols.vehicleT && html`
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<td style=${{ color: r.vehicleT != null && r.vehicleT > 45 ? '#c0392b' : r.vehicleT != null && r.vehicleT > 35 ? '#e67e22' : '#7f8c8d', fontWeight: 'bold' }}>
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${r.vehicleT != null ? r.vehicleT.toFixed(1) : '—'}
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</td>`}
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${visibleCols.indoorT && html`
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<td style=${{ color: r.indoorT != null && r.indoorT > 32 ? '#c0392b' : r.indoorT != null && r.indoorT > 26 ? '#e67e22' : '#4a7a4a', fontWeight: 'bold' }}>
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${r.indoorT != null ? r.indoorT.toFixed(1) : '—'}
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</td>`}
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${visibleCols.wind && html`<td>
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${r.va.toFixed(1)}${r.gust != null && r.gust > r.va + 0.5
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? html`<span style=${{ opacity: 0.65, marginLeft: '4px' }}>(${r.gust.toFixed(1)})</span>`
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@@ -928,7 +1044,7 @@ export function UTCIForecast() {
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${visibleCols.tmrt && html`<td>${r.Tmrt.toFixed(1)}</td>`}
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${visibleCols.delta && html`
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<td style=${{
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color: delta > 3 ? '#c8601a' : delta < -3 ? '#3f73c4' : '#9a7d5a',
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color: delta > 3 ? '#c8601a' : delta < -3 ? '#3f73c4' : '#4a3218',
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fontWeight: 600,
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}}>
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${delta > 0 ? '+' : ''}${delta.toFixed(1)}
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@@ -940,22 +1056,22 @@ export function UTCIForecast() {
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</span>
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</td>`}
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${visibleCols.uvA && html`
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<td style=${{ color: r.uvA > 0 ? '#c8922a' : '#5a4228' }}>
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<td style=${{ color: r.uvA > 0 ? '#c8922a' : '#4a3218' }}>
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${r.uvA > 0 ? r.uvA.toFixed(1) : '—'}
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</td>`}
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${visibleCols.uvB && html`
|
||||
<td style=${{ color: r.uvB > 0 ? '#c44a3a' : '#5a4228', fontWeight: 600 }}>
|
||||
<td style=${{ color: r.uvB > 0 ? '#c44a3a' : '#4a3218' }}>
|
||||
${r.uvB > 0 ? r.uvB.toFixed(2) : '—'}
|
||||
</td>`}
|
||||
${visibleCols.burn && html`
|
||||
<td style=${{ color: r.uv > 0 ? (sunburnMinutes(r.uv, skinType) < 30 ? '#c44a3a' : '#c8601a') : '#5a4228' }}>
|
||||
<td style=${{ color: r.uv > 0 ? (sunburnMinutes(r.uv, skinType) < 30 ? '#c44a3a' : '#c8601a') : '#4a3218' }}>
|
||||
${burnLabel(sunburnMinutes(r.uv, skinType))}
|
||||
</td>`}
|
||||
${visibleCols.precip && html`
|
||||
<td>
|
||||
<span style=${{ display: 'inline-flex', alignItems: 'center', gap: '5px', verticalAlign: 'middle' }}>
|
||||
<${PrecipIcon} precip=${r.precip} snow=${r.snow} size=${28} />
|
||||
<span style=${{ color: r.snow > 0 ? '#6090c8' : r.precip > 0 ? '#5090b0' : '#c0a880' }}>
|
||||
<span style=${{ color: r.snow > 0 ? '#2a5fa8' : r.precip > 0 ? '#2a6a90' : '#7a5c30' }}>
|
||||
${r.snow > 0 ? r.snow.toFixed(1) + 'cm' : r.precip > 0 ? r.precip.toFixed(1) : '—'}
|
||||
</span>
|
||||
</span>
|
||||
|
||||
+219
-8
@@ -18,15 +18,226 @@
|
||||
// These are real-world physics values — don't change them unless you
|
||||
// have a peer-reviewed reason. They're used by calcTmrt() below to
|
||||
// work out how much heat your skin actually absorbs from the sun.
|
||||
// SIGMA — Stefan–Boltzmann constant (radiates heat)
|
||||
// EPSILON_P — emissivity of human skin (~0.97)
|
||||
// A_K — short-wave absorption coefficient for clothing
|
||||
// ALBEDO_GRASS — how much sun grass reflects back at you (23%)
|
||||
// SIGMA — Stefan–Boltzmann constant (radiates heat)
|
||||
// EPSILON_P — emissivity of human skin (~0.97)
|
||||
// A_K — short-wave absorption coefficient for clothing
|
||||
// ALBEDO_GRASS — how much sun grass reflects back at you (23%)
|
||||
// ALBEDO_CONCRETE — how much sun concrete reflects back (30%)
|
||||
// Concrete absorbs more net solar than grass and has
|
||||
// no evaporative cooling, so its surface runs hot.
|
||||
// ═══════════════════════════════════════════════════════════════════
|
||||
export const SIGMA = 5.670374419e-8;
|
||||
export const EPSILON_P = 0.97;
|
||||
export const A_K = 0.7;
|
||||
export const ALBEDO_GRASS = 0.23;
|
||||
export const SIGMA = 5.670374419e-8;
|
||||
export const EPSILON_P = 0.97;
|
||||
export const A_K = 0.7;
|
||||
export const ALBEDO_GRASS = 0.23;
|
||||
export const ALBEDO_CONCRETE = 0.30;
|
||||
|
||||
// ═══════════════════════════════════════════════════════════════════
|
||||
// CONCRETE SURFACE TEMPERATURE (Urban profile)
|
||||
// ───────────────────────────────────────────────────────────────────
|
||||
// Estimates the surface temperature of exposed concrete using a
|
||||
// simplified energy-balance approach:
|
||||
// • Absorbed solar = globalRad × (1 − albedo)
|
||||
// • No latent heat (no evaporation — concrete is dry)
|
||||
// • Convective loss to air proportional to wind speed
|
||||
// • Result is clamped to a physically plausible range
|
||||
//
|
||||
// This is what matters for contact heat stress in cities — the UTCI
|
||||
// standard uses grass, which runs ~5–15 °C cooler than urban concrete
|
||||
// on a sunny day because grass sweats (transpires).
|
||||
// ═══════════════════════════════════════════════════════════════════
|
||||
export function calcConcreteTemp(Ta, globalRad, windSpeed) {
|
||||
if (globalRad == null || Ta == null) return null;
|
||||
const absorbed = globalRad * (1 - ALBEDO_CONCRETE); // W/m²
|
||||
// Convective heat transfer coefficient: ~5 W/m²K still air, rises with wind
|
||||
const hc = 5 + 4.5 * Math.sqrt(Math.max(windSpeed || 0, 0));
|
||||
// Surface temp: Ta + solar gain / convective loss
|
||||
const Ts = Ta + absorbed / hc;
|
||||
// Clamp: can't be cooler than air, cap at 85 °C (melting asphalt territory)
|
||||
return Math.max(Ta, Math.min(Ts, 85));
|
||||
}
|
||||
|
||||
// ═══════════════════════════════════════════════════════════════════
|
||||
// UK HOUSE INDOOR TEMPERATURE (windows closed, no active cooling)
|
||||
// ───────────────────────────────────────────────────────────────────
|
||||
// Estimates the ambient indoor air temperature of a typical UK brick
|
||||
// house with windows closed and no air conditioning.
|
||||
//
|
||||
// Two heat pathways are modelled:
|
||||
//
|
||||
// 1. WALL CONDUCTION
|
||||
// Heat conducts through brick cavity walls and roof. UK Part L
|
||||
// compliant walls have a U-value around 0.28–0.45 W/m²K; older
|
||||
// solid-brick stock runs higher. A representative mid-stock value
|
||||
// is used. This drives a slow, steady heat transfer proportional
|
||||
// to the difference between outdoor and indoor air temperature.
|
||||
//
|
||||
// 2. WINDOW SOLAR GAIN
|
||||
// A typical UK semi has ~15–18% glazing ratio. Solar energy
|
||||
// transmits through glass, is absorbed by floors and furniture,
|
||||
// and heats the indoor air. Gain is averaged across orientations
|
||||
// (not all windows face south). Diffuse radiation contributes
|
||||
// regardless of sun angle.
|
||||
//
|
||||
// THERMAL LAG
|
||||
// Brick and concrete have high thermal mass — the house responds
|
||||
// slowly to outdoor temperature swings. This function takes a
|
||||
// weighted average of the current hour's heat load and the
|
||||
// previous few hours', giving the characteristic lag where indoor
|
||||
// temperature peaks 2–4 hours after the outdoor peak.
|
||||
// Call calcIndoorTempPass() on the full hourly arrays after
|
||||
// building rows — it returns a per-hour indoor temp array.
|
||||
//
|
||||
// No mechanical cooling. Minimal infiltration (windows closed).
|
||||
// Internal heat gains (people, appliances) are not modelled.
|
||||
//
|
||||
// Colour thresholds:
|
||||
// < 20 °C — cool, may need heating
|
||||
// 20–26 °C — comfortable
|
||||
// 26–32 °C — warm; WHO heatwave advisory threshold for sleeping
|
||||
// > 32 °C — hot; risk for elderly and vulnerable occupants
|
||||
// ═══════════════════════════════════════════════════════════════════
|
||||
|
||||
// Single-hour instantaneous heat load (W/m² effective, indoor side).
|
||||
// Used internally by calcIndoorTempPass — not exported.
|
||||
function _houseHeatLoad(Ta, globalRad, solElev) {
|
||||
// Wall + roof conduction: U-value ~0.35 W/m²K × effective envelope area ratio
|
||||
// We express as a gain-per-degree-delta — applied against Ti later in the pass.
|
||||
// (See calcIndoorTempPass for how this feeds the lag model.)
|
||||
|
||||
// Window solar gain: glazing ratio 0.16, g-value 0.63 (standard double glazing),
|
||||
// averaged across orientations (0.5 factor — not all windows face the sun).
|
||||
const glazingRatio = 0.16;
|
||||
const gValue = 0.63;
|
||||
const orientFactor = 0.50;
|
||||
const solarGain = globalRad * glazingRatio * gValue * orientFactor;
|
||||
|
||||
return { conductionDelta: Ta, solarGain };
|
||||
}
|
||||
|
||||
// Two-pass function: call with the full arrays of hourly Ta and globalRad.
|
||||
// Returns an array of indoor temperatures, one per hour.
|
||||
export function calcIndoorTempPass(TaArr, globArr, elevArr) {
|
||||
const n = TaArr.length;
|
||||
const result = new Array(n);
|
||||
|
||||
// Thermal resistance of the building envelope (°C per W/m² of heat load)
|
||||
// Lower = faster response to outdoor changes. UK brick mid-stock ~0.45.
|
||||
const uWall = 0.35; // W/m²K effective wall U-value
|
||||
// Thermal mass time constant: heavier = longer lag.
|
||||
// ~4 h lag for typical UK brick semi (expressed as exponential decay weight).
|
||||
const lagHours = 4;
|
||||
const alpha = 1 - Math.exp(-1 / lagHours); // per-hour blending weight
|
||||
|
||||
// Seed indoor temp to first outdoor temp
|
||||
let Ti = TaArr[0] ?? 15;
|
||||
|
||||
for (let i = 0; i < n; i++) {
|
||||
const Ta = TaArr[i] ?? Ti;
|
||||
const glob = globArr[i] ?? 0;
|
||||
const solElev = elevArr[i] ?? 0;
|
||||
|
||||
// Solar gain through windows (W/m² effective)
|
||||
const glazingRatio = 0.16;
|
||||
const gValue = 0.63;
|
||||
const orientFactor = 0.50;
|
||||
const solarGain = glob * glazingRatio * gValue * orientFactor;
|
||||
|
||||
// Conductive heat flow through walls: proportional to (Ta - Ti)
|
||||
// uWall drives how quickly the indoor temp chases outdoor temp.
|
||||
const conductionGain = uWall * (Ta - Ti);
|
||||
|
||||
// Target indoor temp this hour if there were no thermal mass:
|
||||
// Ti_instant = Ti + conduction + solar load / heat capacity proxy
|
||||
// heatCap proxy: how many degrees does 1 W/m² raise the indoor air?
|
||||
// For a typical 90 m² house, ~0.15 °C per W/m² effective.
|
||||
const heatCapProxy = 0.15;
|
||||
const Ti_instant = Ti + (conductionGain + solarGain) * heatCapProxy;
|
||||
|
||||
// Apply thermal lag: blend toward Ti_instant slowly
|
||||
Ti = Ti + alpha * (Ti_instant - Ti);
|
||||
|
||||
// Can't be colder than outdoor (house doesn't actively cool)
|
||||
// Cap at 55 °C (physically implausible above this for a house interior)
|
||||
result[i] = Math.max(Math.min(Ti, 55), Math.min(Ta, Ti));
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// ═══════════════════════════════════════════════════════════════════
|
||||
// VEHICLE INTERIOR CABIN TEMPERATURE (seated occupant, not in sunbeam)
|
||||
// ───────────────────────────────────────────────────────────────────
|
||||
// Models the ambient cabin air temperature experienced by an occupant
|
||||
// seated out of direct sunlight inside a sealed, parked vehicle.
|
||||
// Two heat sources are combined:
|
||||
//
|
||||
// 1. PANEL CONDUCTION
|
||||
// Aluminium body panels absorb solar radiation and conduct heat
|
||||
// into the cabin. Albedo ~0.25 (mid-point for typical mixed-colour
|
||||
// fleet; dark paint ~0.10, silver/white ~0.40).
|
||||
// Panel surface temp → conductive gain into cabin air.
|
||||
//
|
||||
// 2. SIDE-WINDOW GLAZING GAIN (sun-angle dependent)
|
||||
// When solar elevation is between ~10° and ~60°, the sun's rays
|
||||
// cut through the side glass at an angle that allows significant
|
||||
// transmission into the cabin (rather than hitting the roof or
|
||||
// reflecting off at a shallow angle). This warms the cabin air
|
||||
// but the occupant is modelled as NOT sitting in the beam —
|
||||
// so it adds to ambient cabin temp, not direct radiant load.
|
||||
// Above 60° the sun mostly hits the roof; below 10° it reflects.
|
||||
//
|
||||
// Wind is ignored (vehicle is sealed). No evaporative cooling.
|
||||
// Steady-state reached after ~45–60 min of parking.
|
||||
//
|
||||
// Colour thresholds in the table:
|
||||
// < 35 °C — warm but tolerable for short periods
|
||||
// 35–45 °C — dangerous for children/pets (hyperthermia risk)
|
||||
// > 45 °C — potentially fatal within minutes
|
||||
// ═══════════════════════════════════════════════════════════════════
|
||||
export function calcVehicleInteriorTemp(Ta, globalRad, solElev) {
|
||||
if (globalRad == null || Ta == null) return null;
|
||||
|
||||
// ── 1. Panel conduction ──────────────────────────────────────────
|
||||
const albedoPanel = 0.25; // typical mixed fleet
|
||||
const panelAbsorbed = globalRad * (1 - albedoPanel); // W/m² absorbed by bodywork
|
||||
// Panel surface temp: absorbed solar / convective loss to outside air
|
||||
// hOut ~10 W/m²K (light breeze over panel surface even when parked)
|
||||
const hOut = 10;
|
||||
const panelSurfaceTemp = Ta + panelAbsorbed / hOut;
|
||||
// Conductive gain into cabin: panel-to-cabin air, ~4 W/m²K through metal + trim
|
||||
const hCabin = 4;
|
||||
const conductionGain = hCabin * (panelSurfaceTemp - Ta); // W/m²
|
||||
|
||||
// ── 2. Side-window glazing gain (angle-dependent) ─────────────────
|
||||
// Glazing transmission for auto glass ~0.70
|
||||
const tau = 0.70;
|
||||
let glazingGain = 0;
|
||||
if (solElev != null && solElev > 10 && solElev < 60) {
|
||||
// Scale factor: peaks around 30–40° elevation (sun cuts squarely
|
||||
// through side glass), tapers off toward 10° (shallow/reflected)
|
||||
// and 60° (sun increasingly hitting roof not side glass).
|
||||
// Use a simple tent function peaking at 35°.
|
||||
const peak = 35;
|
||||
const halfWidth = 25; // degrees either side
|
||||
const factor = Math.max(0, 1 - Math.abs(solElev - peak) / halfWidth);
|
||||
// Diffuse radiation also enters through glass regardless of angle
|
||||
glazingGain = tau * globalRad * factor * 0.5; // occupant not in beam → 50% ambient
|
||||
} else {
|
||||
// Outside the side-window zone: diffuse only (scattered sky light)
|
||||
glazingGain = tau * (globalRad * 0.15); // ~15% diffuse fraction
|
||||
}
|
||||
|
||||
// ── Combine into cabin air temperature ───────────────────────────
|
||||
// Total heat input per m² of cabin surface
|
||||
const totalGain = conductionGain + glazingGain;
|
||||
// Cabin heat loss: poor natural ventilation in sealed car ~2.0 W/m²K
|
||||
const hCabinLoss = 2.0;
|
||||
const Ti = Ta + totalGain / hCabinLoss;
|
||||
|
||||
// Clamp: can't be cooler than outside air; physical cap at 90 °C
|
||||
return Math.max(Ta, Math.min(Ti, 90));
|
||||
}
|
||||
|
||||
// Vapour pressure (Magnus → hPa)
|
||||
export function vaporPressureHpa(Ta, RH) {
|
||||
|
||||
Reference in New Issue
Block a user