Now with concrete, vehicle and home temps and profiles
This commit is contained in:
fraxle
2026-05-14 22:57:42 +01:00
parent 34f773ae79
commit e0712300e5
4 changed files with 489 additions and 41 deletions
+48 -1
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@@ -10,7 +10,7 @@
<!-- Open Graph -->
<meta property="og:title" content="About SunScope · The True Temperature" />
<meta property="og:description" content="What is UTCI? How does the SunScope soak-factor work? Learn how SunScope gives you a more honest outdoor comfort forecast than standard air temperature." />
<meta property="og:description" content="What is UTCI? How does the SunScope soak-factor work? Learn how SunScope calculates urban concrete heat, vehicle interior temperatures, and gives you a more honest outdoor comfort forecast." />
<meta property="og:url" content="https://sunscope.net/about.html" />
<meta property="og:type" content="website" />
@@ -104,6 +104,53 @@
a more honest, real-world comfort score for anyone heading outdoors.
</p>
<h2>Urban heat: concrete surface temperature</h2>
<p>
The UTCI standard was developed with a natural grass surface as its reference ground — the
assumption being that you're standing in a park or open field. In a city, that assumption
breaks down. Concrete and tarmac absorb more solar energy than grass, and unlike grass they
cannot cool themselves through evaporation. On a sunny summer afternoon, exposed concrete
can run 1525 °C hotter than the surrounding air.
</p>
<p>
SunScope's <strong>Concrete surface</strong> column estimates the temperature of sun-exposed
urban paving using an energy-balance model that accounts for how much solar radiation the
surface absorbs, how efficiently the air above it carries that heat away (which depends on
wind speed), and the reflective properties of typical urban concrete. The result gives you
a sense of the contact heat stress you'd experience sitting, standing, or walking barefoot
on city surfaces — something the standard UTCI value alone won't tell you.
</p>
<p>
The column is enabled by default in the <strong>Urban</strong> profile and colour-coded:
values above 30 °C are shown in amber, above 40 °C in red.
</p>
<h2>Vehicle interior temperature</h2>
<p>
A sealed, parked vehicle heats up far faster than most people expect. SunScope's
<strong>Vehicle</strong> column models the ambient cabin air temperature experienced by an
occupant who is seated out of direct sunlight — the classic scenario of a child or pet left
inside a parked car.
</p>
<p>
The calculation combines two physical processes. The first is <strong>body panel
conduction</strong>: metal body panels (roof, doors, bonnet) absorb solar radiation and
conduct heat into the cabin regardless of the sun's position in the sky. This is the slow,
relentless background heat that builds even on overcast days. The second is
<strong>side-window solar gain</strong>: when the sun is at an elevation where its rays
cut through the side glass rather than striking the roof or reflecting off at a shallow
angle, additional heat enters the cabin. Because the occupant is modelled as sitting out of
the direct beam, this energy goes into raising the ambient cabin air temperature rather than
heating the person directly — which is precisely what makes it so dangerous. The air around
you heats up steadily while you remain unaware of how hot the environment has become.
</p>
<p>
Wind speed has almost no effect on a sealed vehicle and is not factored in. The figure shown
represents a steady-state cabin temperature reached after approximately 4560 minutes of
parking. Values above 35 °C are shown in amber (dangerous for children and pets); above
45 °C in red (potentially fatal within minutes).
</p>
<h2>Reading the stress bands</h2>
<p>SunScope maps every UTCI+P value to a thermal stress band so you can read conditions at a glance:</p>
+78 -4
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@@ -248,6 +248,69 @@
The body scroller (.utci-tbody-scroll) owns the horizontal scrollbar. */
border: 1.5px solid #c9b08a;
background: #fffcf2;
position: relative; /* needed for ::before / ::after pseudo-element indicators */
}
/* ── SCROLL INDICATORS ──────────────────────────────────────────────────
Fade + chevron overlays on the left/right edges of the table wrap.
They appear only when there is content to scroll in that direction,
driven by the scroll-fade-left / scroll-fade-right classes toggled by JS. */
.utci-table-wrap::before,
.utci-table-wrap::after {
content: '';
position: absolute;
top: 0;
bottom: 0;
width: 48px;
pointer-events: none;
opacity: 0;
transition: opacity 0.2s ease;
z-index: 6; /* above sticky header (z-index 5) */
}
/* Left fade — warm cream fading to transparent rightward */
.utci-table-wrap::before {
left: 0;
background: linear-gradient(to right, rgba(240,228,196,0.92) 0%, transparent 100%);
}
/* Right fade — warm cream fading to transparent leftward */
.utci-table-wrap::after {
right: 0;
background: linear-gradient(to left, rgba(240,228,196,0.92) 0%, transparent 100%);
}
.utci-table-wrap.scroll-fade-left::before { opacity: 1; }
.utci-table-wrap.scroll-fade-right::after { opacity: 1; }
/* Chevron arrows — sit on top of the fade, centred vertically */
.utci-table-wrap .utci-scroll-chevron {
position: absolute;
top: 50%;
transform: translateY(-50%);
z-index: 7;
pointer-events: none;
color: #8a6a3a;
font-size: 18px;
line-height: 1;
opacity: 0;
transition: opacity 0.2s ease;
user-select: none;
}
.utci-table-wrap .utci-scroll-chevron.left { left: 6px; }
.utci-table-wrap .utci-scroll-chevron.right { right: 6px; }
.utci-table-wrap.scroll-fade-left .utci-scroll-chevron.left { opacity: 1; }
.utci-table-wrap.scroll-fade-right .utci-scroll-chevron.right { opacity: 1; }
/* Grab cursor on the body scroller to hint drag-to-scroll */
.utci-tbody-scroll {
cursor: grab;
user-select: none; /* prevent text highlighting during drag */
-webkit-user-select: none;
}
.utci-tbody-scroll:active {
cursor: grabbing;
}
/* ── STICKY HEADER STRIP ────────────────────────────────────────────────
@@ -387,7 +450,7 @@
/* Night-time hours get a slightly muted text colour */
.utci-table tbody tr.is-night td {
color: #c0a880;
color: #7a5c30;
}
/* The time cell — uses the display serif instead of monospace */
@@ -398,6 +461,17 @@
color: #1e1208 !important;
}
@media (max-width: 800px) {
.utci-time {
font-size: 15px;
}
.utci-cell-hero {
font-size: 15px !important;
padding: 5px 12px;
min-width: 60px;
}
}
/* The coloured pill inside UTCI / UTCI+P cells.
The pill's BACKGROUND comes from inline styles in app.js
(the utciCategory() function decides which thermal-stress colour
@@ -415,10 +489,10 @@
/* Hero variant used for the UTCI+P column — the headline number.
Bigger, bolder, more breathing room so the eye lands here first. */
.utci-cell-hero {
padding: 7px 16px;
font-size: 19px;
padding: 6px 4px;
font-size: 17px;
font-weight: 700;
min-width: 76px;
min-width: 63px;
letter-spacing: 0.01em;
box-shadow: 0 1px 0 rgba(0,0,0,0.15) inset, 0 0 0 1px rgba(255,255,255,0.08) inset;
}
+135 -19
View File
@@ -23,7 +23,7 @@
import { h, render, Fragment } from '../vendor/preact.js';
import { useState, useEffect, useLayoutEffect, useRef } from '../vendor/preact-hooks.js';
import htm from '../vendor/htm.js';
import { vaporPressureHpa, solarElevationDeg, calcTmrt, utciApprox } from './physics.js';
import { vaporPressureHpa, solarElevationDeg, calcTmrt, utciApprox, calcConcreteTemp, calcVehicleInteriorTemp, calcIndoorTempPass } from './physics.js';
import {
utciCategory, precipPenalty, windCompass8, uvSplit,
SKIN_TYPES, sunburnMinutes, burnLabel,
@@ -111,7 +111,7 @@ export function UTCIForecast() {
// FLIP THE `false` BELOW TO `true` TO PREVIEW THE PRO EXPERIENCE.
// When this is wired to real billing/auth, replace `useState(false)`
// with a check against the logged-in user.
const [isPro, setIsPro] = useState(false);
const [isPro, setIsPro] = useState(true);
// How many days the free tier shows. Days beyond this get a 🔒.
// Bump this number if you want to give free users more access.
@@ -123,27 +123,37 @@ export function UTCIForecast() {
basic: {
label: 'Basic',
icon: '🌡️',
cols: { hour: true, air: true, rh: false, dew: false, wind: true, dir: false, cloud: true, sun: false, direct: false, diffuse: false, tmrt: false, delta: false, utci: false, uvA: false, uvB: false, burn: false, utciP: true, precip: true, soilT: false, soilT6: false, soilM: false },
cols: { hour: true, air: true, rh: false, dew: false, wind: true, dir: false, cloud: true, sun: false, direct: false, diffuse: false, tmrt: false, delta: false, utci: false, uvA: false, uvB: false, burn: false, utciP: true, precip: true, soilT: false, soilT6: false, soilM: false, concreteT: false, vehicleT: false, indoorT: false },
},
urban: {
label: 'Urban',
icon: '🏙️',
cols: { hour: true, air: true, rh: false, dew: false, wind: true, dir: false, cloud: true, sun: true, direct: true, diffuse: true, tmrt: true, delta: true, utci: true, uvA: true, uvB: true, burn: true, utciP: true, precip: true, soilT: false, soilT6: false, soilM: false },
cols: { hour: true, air: true, rh: false, dew: false, wind: true, dir: false, cloud: true, sun: false, direct: false, diffuse: false, tmrt: false, delta: false, utci: false, uvA: true, uvB: true, burn: true, utciP: true, precip: true, soilT: false, soilT6: false, soilM: false, concreteT: true, vehicleT: false, indoorT: false },
},
farming: {
label: 'Farming',
icon: '🌾',
cols: { hour: true, air: true, rh: true, dew: true, wind: true, dir: false, cloud: true, sun: true, direct: true, diffuse: true, tmrt: false, delta: false, utci: false, uvA: false, uvB: false, burn: false, utciP: true, precip: true, soilT: true, soilT6: true, soilM: true },
cols: { hour: true, air: true, rh: true, dew: true, wind: true, dir: false, cloud: true, sun: true, direct: true, diffuse: true, tmrt: false, delta: false, utci: false, uvA: false, uvB: false, burn: false, utciP: true, precip: true, soilT: true, soilT6: true, soilM: true, concreteT: false, vehicleT: false, indoorT: false },
},
sailing: {
label: 'Sailing',
icon: '⛵',
cols: { hour: true, air: false, rh: false, dew: false, wind: true, dir: true, cloud: true, sun: true, direct: false, diffuse: false, tmrt: false, delta: false, utci: false, uvA: true, uvB: true, burn: true, utciP: true, precip: true, soilT: false, soilT6: false, soilM: false },
cols: { hour: true, air: false, rh: false, dew: false, wind: true, dir: true, cloud: true, sun: true, direct: false, diffuse: false, tmrt: false, delta: false, utci: false, uvA: true, uvB: true, burn: true, utciP: true, precip: true, soilT: false, soilT6: false, soilM: false, concreteT: false, vehicleT: false, indoorT: false },
},
vehicle: {
label: 'Vehicle',
icon: '🚗',
cols: { hour: true, air: true, rh: false, dew: false, wind: false, dir: false, cloud: true, sun: false, direct: false, diffuse: false, tmrt: false, delta: false, utci: false, uvA: true, uvB: true, burn: true, utciP: true, precip: true, soilT: false, soilT6: false, soilM: false, concreteT: false, vehicleT: true, indoorT: false },
},
home: {
label: 'Home',
icon: '🏠',
cols: { hour: true, air: true, rh: false, dew: false, wind: false, dir: false, cloud: true, sun: false, direct: false, diffuse: false, tmrt: false, delta: false, utci: false, uvA: false, uvB: false, burn: false, utciP: true, precip: true, soilT: false, soilT6: false, soilM: false, concreteT: false, vehicleT: false, indoorT: true },
},
custom: {
label: 'Custom',
icon: '⚙️',
cols: { hour: true, air: true, rh: false, dew: false, wind: true, dir: false, cloud: false, sun: false, direct: false, diffuse: false, tmrt: false, delta: false, utci: false, uvA: false, uvB: false, burn: false, utciP: true, precip: true, soilT: false, soilT6: false, soilM: false },
cols: { hour: true, air: true, rh: false, dew: false, wind: true, dir: false, cloud: false, sun: false, direct: false, diffuse: false, tmrt: false, delta: false, utci: false, uvA: false, uvB: false, burn: false, utciP: true, precip: true, soilT: false, soilT6: false, soilM: false, concreteT: false, vehicleT: false, indoorT: false },
},
};
@@ -160,7 +170,7 @@ export function UTCIForecast() {
tmrt: false, delta: false, utci: false,
uvA: false, uvB: false, burn: false,
utciP: true, precip: true,
soilT: false, soilT6: false, soilM: false,
soilT: false, soilT6: false, soilM: false, concreteT: false, vehicleT: false, indoorT: false,
});
const toggleCol = (col) => setVisibleCols(prev => ({ ...prev, [col]: !prev[col] }));
@@ -178,6 +188,77 @@ export function UTCIForecast() {
const headTableRef = useRef(null);
const bodyScrollRef = useRef(null);
const bodyTableRef = useRef(null);
const tableWrapRef = useRef(null);
// ─── TABLE SCROLL INDICATORS ─────────────────────────────────────────
// Track whether the body scroller can scroll left/right so we can show
// fade + chevron indicators on the table edges.
const [tableCanScrollLeft, setTableCanScrollLeft] = useState(false);
const [tableCanScrollRight, setTableCanScrollRight] = useState(false);
const updateTableScrollIndicators = () => {
const el = bodyScrollRef.current;
if (!el) return;
setTableCanScrollLeft(el.scrollLeft > 1);
setTableCanScrollRight(el.scrollLeft + el.clientWidth < el.scrollWidth - 1);
};
// ─── DRAG-TO-SCROLL ──────────────────────────────────────────────────
// Attach pointer-event drag scrolling to the body scroller so desktop
// users can click-drag the table horizontally.
useEffect(() => {
const el = bodyScrollRef.current;
if (!el) return;
let isDown = false;
let startX = 0;
let startScroll = 0;
const onMouseDown = (e) => {
// Only act on clicks that land inside the body scroller
if (!el.contains(e.target)) return;
if (e.button !== 0) return;
if (e.target.closest('button, a, input, select')) return;
isDown = true;
startX = e.clientX;
startScroll = el.scrollLeft;
el.style.cursor = 'grabbing';
document.body.style.userSelect = 'none';
document.body.style.webkitUserSelect = 'none';
};
const onMouseMove = (e) => {
if (!isDown) return;
const dx = e.clientX - startX;
el.scrollLeft = startScroll - dx;
};
const onMouseUp = () => {
if (!isDown) return;
isDown = false;
el.style.cursor = '';
document.body.style.userSelect = '';
document.body.style.webkitUserSelect = '';
};
// Attach everything to document so Preact's synthetic event system
// cannot intercept or swallow the events before we see them.
document.addEventListener('mousedown', onMouseDown);
document.addEventListener('mousemove', onMouseMove);
document.addEventListener('mouseup', onMouseUp);
// Also update indicators on scroll
el.addEventListener('scroll', updateTableScrollIndicators);
return () => {
document.removeEventListener('mousedown', onMouseDown);
document.removeEventListener('mousemove', onMouseMove);
document.removeEventListener('mouseup', onMouseUp);
el.removeEventListener('scroll', updateTableScrollIndicators);
};
}, [forecast]);
// Update indicators after layout sync (columns may have changed width)
useEffect(() => {
updateTableScrollIndicators();
}, [forecast, visibleCols, selectedDay]);
// ─── TABLE SCROLL SYNC ───────────────────────────────────────────────
// The hourly table is rendered as two stacked scroll areas:
@@ -192,6 +273,7 @@ export function UTCIForecast() {
const body = bodyScrollRef.current;
if (!track || !body) return;
track.style.transform = `translate3d(${-body.scrollLeft}px, 0, 0)`;
updateTableScrollIndicators();
};
useLayoutEffect(() => {
@@ -392,6 +474,7 @@ export function UTCIForecast() {
const soilT0 = h.soil_temperature_0cm ? h.soil_temperature_0cm[i] : null;
const soilT6 = h.soil_temperature_6cm ? h.soil_temperature_6cm[i] : null;
const soilM = h.soil_moisture_0_to_1cm ? h.soil_moisture_0_to_1cm[i] : null;
const concreteT = calcConcreteTemp(Ta, glob, va);
// iso is a local wall-clock string e.g. "2026-05-13T14:00" (no Z).
// For display we slice the string directly — no Date object needed.
// For solarElevationDeg (which uses .getUTC* internally) we need the
@@ -401,6 +484,7 @@ export function UTCIForecast() {
// dt kept for SkyScope / backward compat — same as dtUTC.
const dt = dtUTC;
const elev = solarElevationDeg(location.lat, location.lon, dtUTC);
const vehicleT = calcVehicleInteriorTemp(Ta, glob, elev);
const eh = vaporPressureHpa(Ta, RH);
const Tmrt = calcTmrt(Ta, dir, dif, glob, elev);
const utci = utciApprox(Ta, Tmrt, va, eh);
@@ -414,11 +498,22 @@ export function UTCIForecast() {
cc, ccLow, ccMid, ccHigh, cloudCat,
uv, uvA, uvB,
precip, snow,
soilT0, soilT6, soilM,
soilT0, soilT6, soilM, concreteT, vehicleT,
elev, Tmrt, utci, utciAdj, eh, compass,
};
}) : [];
// Two-pass indoor temperature: needs the full hourly arrays so thermal
// lag can look back at previous hours. Run after hourlyRows is built,
// then stamp each row with its indoorT value.
if (hourlyRows.length > 0) {
const TaArr = hourlyRows.map(r => r.Ta);
const globArr = hourlyRows.map(r => r.glob);
const elevArr = hourlyRows.map(r => r.elev);
const indoorTemps = calcIndoorTempPass(TaArr, globArr, elevArr);
hourlyRows.forEach((r, i) => { r.indoorT = indoorTemps[i]; });
}
// Group those hourly rows into days for the day tabs.
const days = [];
hourlyRows.forEach(row => {
@@ -786,6 +881,9 @@ export function UTCIForecast() {
{ key: 'soilT', label: 'Soil °C' },
{ key: 'soilT6', label: 'Soil 6cm' },
{ key: 'soilM', label: 'Soil moist' },
{ key: 'concreteT', label: 'Concrete' },
{ key: 'vehicleT', label: 'Vehicle' },
{ key: 'indoorT', label: 'Indoors' },
{ key: 'wind', label: 'Wind' },
{ key: 'dir', label: 'Dir' },
{ key: 'cloud', label: 'Cloud' },
@@ -837,7 +935,9 @@ export function UTCIForecast() {
show, remove the visibleCols check around it. To rename a
heading, edit the text inside the matching <th>.
-->
<div class="utci-table-wrap">
<div class=${`utci-table-wrap${tableCanScrollLeft ? ' scroll-fade-left' : ''}${tableCanScrollRight ? ' scroll-fade-right' : ''}`} ref=${tableWrapRef}>
<span class="utci-scroll-chevron left" aria-hidden="true"></span>
<span class="utci-scroll-chevron right" aria-hidden="true"></span>
<!-- Sticky header strip locks to viewport top. Clipped
horizontally; the inner .utci-thead-track is shifted
via translateX from JS to follow the body's scrollLeft.
@@ -854,6 +954,9 @@ export function UTCIForecast() {
${visibleCols.soilT && html`<th>Soil °C <span class="col-unit">surface</span></th>`}
${visibleCols.soilT6 && html`<th>Soil 6cm <span class="col-unit">°C root</span></th>`}
${visibleCols.soilM && html`<th>Soil moist <span class="col-unit">m³/m³</span></th>`}
${visibleCols.concreteT && html`<th>Concrete <span class="col-unit">°C surface</span></th>`}
${visibleCols.vehicleT && html`<th>Vehicle <span class="col-unit">°C peak</span></th>`}
${visibleCols.indoorT && html`<th>Indoors <span class="col-unit">°C est.</span></th>`}
${visibleCols.wind && html`<th>Wind <span class="col-unit">m/s (gust)</span></th>`}
${visibleCols.dir && html`<th class="utci-dir-cell">Dir <span class="col-unit">-</span></th>`}
${visibleCols.cloud && html`<th>Cloud <span class="col-unit">%</span></th>`}
@@ -886,7 +989,8 @@ export function UTCIForecast() {
const delta = r.utci - r.Ta;
const adjCat = utciCategory(r.utciAdj);
// r.iso is the local wall-clock string from the API — slice it directly.
const localHHMM = r.iso.slice(11, 16);
const h24 = parseInt(r.iso.slice(11, 13), 10);
const localHHMM = h24 === 0 ? '12am' : h24 < 12 ? `${h24}am` : h24 === 12 ? '12pm' : `${h24 - 12}pm`;
return html`
<tr key=${r.iso}
class=${`${isNight ? 'is-night' : ''} ${isNow ? 'is-now' : ''}`.trim()}>
@@ -900,11 +1004,23 @@ export function UTCIForecast() {
${visibleCols.rh && html`<td>${Math.round(r.RH)}</td>`}
${visibleCols.dew && html`<td>${r.dew != null ? r.dew.toFixed(1) : ''}</td>`}
${visibleCols.soilT && html`
<td style=${{ color: '#8a6a3a' }}>${r.soilT0 != null ? r.soilT0.toFixed(1) : ''}</td>`}
<td style=${{ color: '#6b4a1c' }}>${r.soilT0 != null ? r.soilT0.toFixed(1) : ''}</td>`}
${visibleCols.soilT6 && html`
<td style=${{ color: '#8a6a3a' }}>${r.soilT6 != null ? r.soilT6.toFixed(1) : ''}</td>`}
<td style=${{ color: '#6b4a1c' }}>${r.soilT6 != null ? r.soilT6.toFixed(1) : ''}</td>`}
${visibleCols.soilM && html`
<td style=${{ color: '#5090b0' }}>${r.soilM != null ? r.soilM.toFixed(3) : ''}</td>`}
<td style=${{ color: '#2a6a90' }}>${r.soilM != null ? r.soilM.toFixed(3) : ''}</td>`}
${visibleCols.concreteT && html`
<td style=${{ color: r.concreteT != null && r.concreteT > 40 ? '#c0392b' : r.concreteT != null && r.concreteT > 30 ? '#e67e22' : '#7f8c8d', fontWeight: 'bold' }}>
${r.concreteT != null ? r.concreteT.toFixed(1) : ''}
</td>`}
${visibleCols.vehicleT && html`
<td style=${{ color: r.vehicleT != null && r.vehicleT > 45 ? '#c0392b' : r.vehicleT != null && r.vehicleT > 35 ? '#e67e22' : '#7f8c8d', fontWeight: 'bold' }}>
${r.vehicleT != null ? r.vehicleT.toFixed(1) : ''}
</td>`}
${visibleCols.indoorT && html`
<td style=${{ color: r.indoorT != null && r.indoorT > 32 ? '#c0392b' : r.indoorT != null && r.indoorT > 26 ? '#e67e22' : '#4a7a4a', fontWeight: 'bold' }}>
${r.indoorT != null ? r.indoorT.toFixed(1) : ''}
</td>`}
${visibleCols.wind && html`<td>
${r.va.toFixed(1)}${r.gust != null && r.gust > r.va + 0.5
? html`<span style=${{ opacity: 0.65, marginLeft: '4px' }}>(${r.gust.toFixed(1)})</span>`
@@ -928,7 +1044,7 @@ export function UTCIForecast() {
${visibleCols.tmrt && html`<td>${r.Tmrt.toFixed(1)}</td>`}
${visibleCols.delta && html`
<td style=${{
color: delta > 3 ? '#c8601a' : delta < -3 ? '#3f73c4' : '#9a7d5a',
color: delta > 3 ? '#c8601a' : delta < -3 ? '#3f73c4' : '#4a3218',
fontWeight: 600,
}}>
${delta > 0 ? '+' : ''}${delta.toFixed(1)}
@@ -940,22 +1056,22 @@ export function UTCIForecast() {
</span>
</td>`}
${visibleCols.uvA && html`
<td style=${{ color: r.uvA > 0 ? '#c8922a' : '#5a4228' }}>
<td style=${{ color: r.uvA > 0 ? '#c8922a' : '#4a3218' }}>
${r.uvA > 0 ? r.uvA.toFixed(1) : ''}
</td>`}
${visibleCols.uvB && html`
<td style=${{ color: r.uvB > 0 ? '#c44a3a' : '#5a4228', fontWeight: 600 }}>
<td style=${{ color: r.uvB > 0 ? '#c44a3a' : '#4a3218' }}>
${r.uvB > 0 ? r.uvB.toFixed(2) : ''}
</td>`}
${visibleCols.burn && html`
<td style=${{ color: r.uv > 0 ? (sunburnMinutes(r.uv, skinType) < 30 ? '#c44a3a' : '#c8601a') : '#5a4228' }}>
<td style=${{ color: r.uv > 0 ? (sunburnMinutes(r.uv, skinType) < 30 ? '#c44a3a' : '#c8601a') : '#4a3218' }}>
${burnLabel(sunburnMinutes(r.uv, skinType))}
</td>`}
${visibleCols.precip && html`
<td>
<span style=${{ display: 'inline-flex', alignItems: 'center', gap: '5px', verticalAlign: 'middle' }}>
<${PrecipIcon} precip=${r.precip} snow=${r.snow} size=${28} />
<span style=${{ color: r.snow > 0 ? '#6090c8' : r.precip > 0 ? '#5090b0' : '#c0a880' }}>
<span style=${{ color: r.snow > 0 ? '#2a5fa8' : r.precip > 0 ? '#2a6a90' : '#7a5c30' }}>
${r.snow > 0 ? r.snow.toFixed(1) + 'cm' : r.precip > 0 ? r.precip.toFixed(1) : ''}
</span>
</span>
+211
View File
@@ -22,11 +22,222 @@
// EPSILON_P — emissivity of human skin (~0.97)
// A_K — short-wave absorption coefficient for clothing
// ALBEDO_GRASS — how much sun grass reflects back at you (23%)
// ALBEDO_CONCRETE — how much sun concrete reflects back (30%)
// Concrete absorbs more net solar than grass and has
// no evaporative cooling, so its surface runs hot.
// ═══════════════════════════════════════════════════════════════════
export const SIGMA = 5.670374419e-8;
export const EPSILON_P = 0.97;
export const A_K = 0.7;
export const ALBEDO_GRASS = 0.23;
export const ALBEDO_CONCRETE = 0.30;
// ═══════════════════════════════════════════════════════════════════
// CONCRETE SURFACE TEMPERATURE (Urban profile)
// ───────────────────────────────────────────────────────────────────
// Estimates the surface temperature of exposed concrete using a
// simplified energy-balance approach:
// • Absorbed solar = globalRad × (1 albedo)
// • No latent heat (no evaporation — concrete is dry)
// • Convective loss to air proportional to wind speed
// • Result is clamped to a physically plausible range
//
// This is what matters for contact heat stress in cities — the UTCI
// standard uses grass, which runs ~515 °C cooler than urban concrete
// on a sunny day because grass sweats (transpires).
// ═══════════════════════════════════════════════════════════════════
export function calcConcreteTemp(Ta, globalRad, windSpeed) {
if (globalRad == null || Ta == null) return null;
const absorbed = globalRad * (1 - ALBEDO_CONCRETE); // W/m²
// Convective heat transfer coefficient: ~5 W/m²K still air, rises with wind
const hc = 5 + 4.5 * Math.sqrt(Math.max(windSpeed || 0, 0));
// Surface temp: Ta + solar gain / convective loss
const Ts = Ta + absorbed / hc;
// Clamp: can't be cooler than air, cap at 85 °C (melting asphalt territory)
return Math.max(Ta, Math.min(Ts, 85));
}
// ═══════════════════════════════════════════════════════════════════
// UK HOUSE INDOOR TEMPERATURE (windows closed, no active cooling)
// ───────────────────────────────────────────────────────────────────
// Estimates the ambient indoor air temperature of a typical UK brick
// house with windows closed and no air conditioning.
//
// Two heat pathways are modelled:
//
// 1. WALL CONDUCTION
// Heat conducts through brick cavity walls and roof. UK Part L
// compliant walls have a U-value around 0.280.45 W/m²K; older
// solid-brick stock runs higher. A representative mid-stock value
// is used. This drives a slow, steady heat transfer proportional
// to the difference between outdoor and indoor air temperature.
//
// 2. WINDOW SOLAR GAIN
// A typical UK semi has ~1518% glazing ratio. Solar energy
// transmits through glass, is absorbed by floors and furniture,
// and heats the indoor air. Gain is averaged across orientations
// (not all windows face south). Diffuse radiation contributes
// regardless of sun angle.
//
// THERMAL LAG
// Brick and concrete have high thermal mass — the house responds
// slowly to outdoor temperature swings. This function takes a
// weighted average of the current hour's heat load and the
// previous few hours', giving the characteristic lag where indoor
// temperature peaks 24 hours after the outdoor peak.
// Call calcIndoorTempPass() on the full hourly arrays after
// building rows — it returns a per-hour indoor temp array.
//
// No mechanical cooling. Minimal infiltration (windows closed).
// Internal heat gains (people, appliances) are not modelled.
//
// Colour thresholds:
// < 20 °C — cool, may need heating
// 2026 °C — comfortable
// 2632 °C — warm; WHO heatwave advisory threshold for sleeping
// > 32 °C — hot; risk for elderly and vulnerable occupants
// ═══════════════════════════════════════════════════════════════════
// Single-hour instantaneous heat load (W/m² effective, indoor side).
// Used internally by calcIndoorTempPass — not exported.
function _houseHeatLoad(Ta, globalRad, solElev) {
// Wall + roof conduction: U-value ~0.35 W/m²K × effective envelope area ratio
// We express as a gain-per-degree-delta — applied against Ti later in the pass.
// (See calcIndoorTempPass for how this feeds the lag model.)
// Window solar gain: glazing ratio 0.16, g-value 0.63 (standard double glazing),
// averaged across orientations (0.5 factor — not all windows face the sun).
const glazingRatio = 0.16;
const gValue = 0.63;
const orientFactor = 0.50;
const solarGain = globalRad * glazingRatio * gValue * orientFactor;
return { conductionDelta: Ta, solarGain };
}
// Two-pass function: call with the full arrays of hourly Ta and globalRad.
// Returns an array of indoor temperatures, one per hour.
export function calcIndoorTempPass(TaArr, globArr, elevArr) {
const n = TaArr.length;
const result = new Array(n);
// Thermal resistance of the building envelope (°C per W/m² of heat load)
// Lower = faster response to outdoor changes. UK brick mid-stock ~0.45.
const uWall = 0.35; // W/m²K effective wall U-value
// Thermal mass time constant: heavier = longer lag.
// ~4 h lag for typical UK brick semi (expressed as exponential decay weight).
const lagHours = 4;
const alpha = 1 - Math.exp(-1 / lagHours); // per-hour blending weight
// Seed indoor temp to first outdoor temp
let Ti = TaArr[0] ?? 15;
for (let i = 0; i < n; i++) {
const Ta = TaArr[i] ?? Ti;
const glob = globArr[i] ?? 0;
const solElev = elevArr[i] ?? 0;
// Solar gain through windows (W/m² effective)
const glazingRatio = 0.16;
const gValue = 0.63;
const orientFactor = 0.50;
const solarGain = glob * glazingRatio * gValue * orientFactor;
// Conductive heat flow through walls: proportional to (Ta - Ti)
// uWall drives how quickly the indoor temp chases outdoor temp.
const conductionGain = uWall * (Ta - Ti);
// Target indoor temp this hour if there were no thermal mass:
// Ti_instant = Ti + conduction + solar load / heat capacity proxy
// heatCap proxy: how many degrees does 1 W/m² raise the indoor air?
// For a typical 90 m² house, ~0.15 °C per W/m² effective.
const heatCapProxy = 0.15;
const Ti_instant = Ti + (conductionGain + solarGain) * heatCapProxy;
// Apply thermal lag: blend toward Ti_instant slowly
Ti = Ti + alpha * (Ti_instant - Ti);
// Can't be colder than outdoor (house doesn't actively cool)
// Cap at 55 °C (physically implausible above this for a house interior)
result[i] = Math.max(Math.min(Ti, 55), Math.min(Ta, Ti));
}
return result;
}
// ═══════════════════════════════════════════════════════════════════
// VEHICLE INTERIOR CABIN TEMPERATURE (seated occupant, not in sunbeam)
// ───────────────────────────────────────────────────────────────────
// Models the ambient cabin air temperature experienced by an occupant
// seated out of direct sunlight inside a sealed, parked vehicle.
// Two heat sources are combined:
//
// 1. PANEL CONDUCTION
// Aluminium body panels absorb solar radiation and conduct heat
// into the cabin. Albedo ~0.25 (mid-point for typical mixed-colour
// fleet; dark paint ~0.10, silver/white ~0.40).
// Panel surface temp → conductive gain into cabin air.
//
// 2. SIDE-WINDOW GLAZING GAIN (sun-angle dependent)
// When solar elevation is between ~10° and ~60°, the sun's rays
// cut through the side glass at an angle that allows significant
// transmission into the cabin (rather than hitting the roof or
// reflecting off at a shallow angle). This warms the cabin air
// but the occupant is modelled as NOT sitting in the beam —
// so it adds to ambient cabin temp, not direct radiant load.
// Above 60° the sun mostly hits the roof; below 10° it reflects.
//
// Wind is ignored (vehicle is sealed). No evaporative cooling.
// Steady-state reached after ~4560 min of parking.
//
// Colour thresholds in the table:
// < 35 °C — warm but tolerable for short periods
// 3545 °C — dangerous for children/pets (hyperthermia risk)
// > 45 °C — potentially fatal within minutes
// ═══════════════════════════════════════════════════════════════════
export function calcVehicleInteriorTemp(Ta, globalRad, solElev) {
if (globalRad == null || Ta == null) return null;
// ── 1. Panel conduction ──────────────────────────────────────────
const albedoPanel = 0.25; // typical mixed fleet
const panelAbsorbed = globalRad * (1 - albedoPanel); // W/m² absorbed by bodywork
// Panel surface temp: absorbed solar / convective loss to outside air
// hOut ~10 W/m²K (light breeze over panel surface even when parked)
const hOut = 10;
const panelSurfaceTemp = Ta + panelAbsorbed / hOut;
// Conductive gain into cabin: panel-to-cabin air, ~4 W/m²K through metal + trim
const hCabin = 4;
const conductionGain = hCabin * (panelSurfaceTemp - Ta); // W/m²
// ── 2. Side-window glazing gain (angle-dependent) ─────────────────
// Glazing transmission for auto glass ~0.70
const tau = 0.70;
let glazingGain = 0;
if (solElev != null && solElev > 10 && solElev < 60) {
// Scale factor: peaks around 3040° elevation (sun cuts squarely
// through side glass), tapers off toward 10° (shallow/reflected)
// and 60° (sun increasingly hitting roof not side glass).
// Use a simple tent function peaking at 35°.
const peak = 35;
const halfWidth = 25; // degrees either side
const factor = Math.max(0, 1 - Math.abs(solElev - peak) / halfWidth);
// Diffuse radiation also enters through glass regardless of angle
glazingGain = tau * globalRad * factor * 0.5; // occupant not in beam → 50% ambient
} else {
// Outside the side-window zone: diffuse only (scattered sky light)
glazingGain = tau * (globalRad * 0.15); // ~15% diffuse fraction
}
// ── Combine into cabin air temperature ───────────────────────────
// Total heat input per m² of cabin surface
const totalGain = conductionGain + glazingGain;
// Cabin heat loss: poor natural ventilation in sealed car ~2.0 W/m²K
const hCabinLoss = 2.0;
const Ti = Ta + totalGain / hCabinLoss;
// Clamp: can't be cooler than outside air; physical cap at 90 °C
return Math.max(Ta, Math.min(Ti, 90));
}
// Vapour pressure (Magnus → hPa)
export function vaporPressureHpa(Ta, RH) {