// ════════════════════════════════════════════════════════════════════════
// app.js — Main UTCIForecast component.
//
// This is the top-level Preact component that owns all state, fetches
// the forecast, runs the per-hour computations, and renders the page.
//
// Reading order inside UTCIForecast():
// 1. STATE (useState calls) — bits that change on interaction
// 2. EFFECTS (useEffect calls) — runs on search / location change
// 3. COMPUTATION (hourlyRows, days, …) — API data → display rows
// 4. JSX RETURN (the big html`...`) — actual page markup
//
// QUICK MAP
// ──────────────────────────────────────────────────────────────────────
// Forecast length .............. fetch URL contains &forecast_days=14
// Free tier day limit .......... const FREE_DAYS = 3
// Preview the Pro view ......... useState(false) on isPro → flip to true
// Starting location ............ useState({...}) on `location` near top
// Default columns shown ........ useState({...}) on visibleCols
// Page tagline / about copy .... search "utci-tagline" or "utci-about-text"
// ════════════════════════════════════════════════════════════════════════
import { h, render, Fragment } from '../vendor/preact.js';
import { useState, useEffect, useLayoutEffect, useRef } from '../vendor/preact-hooks.js';
import htm from '../vendor/htm.js';
import { vaporPressureHpa, solarElevationDeg, calcTmrt, utciApprox, calcConcreteTemp, calcVehicleInteriorTemp, calcIndoorTempPass, calcManagedIndoorTempPass } from './physics.js';
import {
utciCategory, precipPenalty, windCompass8, uvSplit,
SKIN_TYPES, sunburnMinutes, burnLabel,
cloudCategory, confidenceBand, moonGlyph,
} from './utils.js';
import { SkyScope, WindVane, CloudIcon, ScopeReticle, PrecipIcon } from './components.js';
const html = htm.bind(h);
export function UTCIForecast() {
// ── 1. STATE ──────────────────────────────────────────────────────────
// Each useState() pairs a value with a setter. Calling the setter
// re-renders the page with the new value.
// The location we're forecasting for. Change the values below to set
// a different starting location for new visitors.
const [location, setLocation] = useState({
name: 'Pangbourne, Berkshire',
lat: 51.4839,
lon: -1.0725,
country: 'GB',
});
const [forecast, setForecast] = useState(null); // raw Open-Meteo response
const [loading, setLoading] = useState(false); // true while fetching
const [error, setError] = useState(null); // fetch error message
const [searchQuery, setSearchQuery] = useState(''); // text in the search box
const [searchResults, setSearchResults] = useState([]); // geocoding dropdown
const [searching, setSearching] = useState(false); // search-in-flight flag
const [selectedDay, setSelectedDay] = useState(0); // which day tab is active
const [proPromptDay, setProPromptDay] = useState(null); // locked day clicked → show upsell card
const [proPromptSource, setProPromptSource] = useState('day'); // 'day' | 'custom'
// Day-tabs horizontal scrolling — chevrons show only when there's more
// content to reveal in that direction. Auto-scrolls active tab into view.
const dayTabsRef = useRef(null);
const [canScrollLeft, setCanScrollLeft] = useState(false);
const [canScrollRight, setCanScrollRight] = useState(false);
// Re-runs whenever the number of day tabs changes (e.g. when the
// forecast finishes loading and the tabs first appear). Also re-measures
// on scroll, on window resize, and via ResizeObserver if the element's
// own width changes (e.g. layout shifts when sidebar opens).
useEffect(() => {
const el = dayTabsRef.current;
if (!el) return;
const update = () => {
setCanScrollLeft(el.scrollLeft > 1);
setCanScrollRight(el.scrollLeft + el.clientWidth < el.scrollWidth - 1);
};
update();
el.addEventListener('scroll', update, { passive: true });
window.addEventListener('resize', update);
let ro = null;
if (typeof ResizeObserver !== 'undefined') {
ro = new ResizeObserver(update);
ro.observe(el);
}
return () => {
el.removeEventListener('scroll', update);
window.removeEventListener('resize', update);
if (ro) ro.disconnect();
};
}, [forecast]);
useEffect(() => {
const el = dayTabsRef.current;
if (!el) return;
const activeTab = el.querySelector('.utci-day-tab.active');
if (!activeTab) return;
const elRect = el.getBoundingClientRect();
const tabRect = activeTab.getBoundingClientRect();
if (tabRect.left < elRect.left + 8) {
el.scrollBy({ left: tabRect.left - elRect.left - 24, behavior: 'smooth' });
} else if (tabRect.right > elRect.right - 8) {
el.scrollBy({ left: tabRect.right - elRect.right + 24, behavior: 'smooth' });
}
}, [selectedDay]);
const scrollDayTabs = (dir) => {
const el = dayTabsRef.current;
if (!el) return;
el.scrollBy({ left: dir * 200, behavior: 'smooth' });
};
// ─── PRO TIER STUB ────────────────────────────────────────────────────
// FLIP THE `false` BELOW TO `true` TO PREVIEW THE PRO EXPERIENCE.
// When this is wired to real billing/auth, replace `useState(false)`
// with a check against the logged-in user.
const [isPro, setIsPro] = useState(false);
// How many days the free tier shows. Days beyond this get a 🔒.
// Bump this number if you want to give free users more access.
const FREE_DAYS = 3;
// Filter profile presets — each preset defines which columns are visible
// when that profile is selected.
const FILTER_PROFILES = {
basic: {
label: 'Basic',
icon: '🌡️',
cols: { hour: true, air: true, rh: false, dew: false, wind: true, dir: false, cloud: true, sun: false, direct: false, diffuse: false, tmrt: false, delta: false, utci: false, uvA: false, uvB: false, burn: false, utciP: true, precip: true, soilT: false, soilT6: false, soilM: false, concreteT: false, vehicleT: false, indoorT: false, managedT: false },
},
urban: {
label: 'Urban',
icon: '🏙️',
cols: { hour: true, air: true, rh: false, dew: false, wind: true, dir: false, cloud: true, sun: false, direct: false, diffuse: false, tmrt: false, delta: false, utci: false, uvA: true, uvB: true, burn: true, utciP: true, precip: true, soilT: false, soilT6: false, soilM: false, concreteT: true, vehicleT: false, indoorT: false, managedT: false },
},
farming: {
label: 'Farming',
icon: '🌾',
cols: { hour: true, air: true, rh: true, dew: true, wind: true, dir: false, cloud: true, sun: true, direct: true, diffuse: true, tmrt: false, delta: false, utci: false, uvA: false, uvB: false, burn: false, utciP: true, precip: true, soilT: true, soilT6: true, soilM: true, concreteT: false, vehicleT: false, indoorT: false, managedT: false },
},
sailing: {
label: 'Sailing',
icon: '⛵',
cols: { hour: true, air: false, rh: false, dew: false, wind: true, dir: true, cloud: true, sun: true, direct: false, diffuse: false, tmrt: false, delta: false, utci: false, uvA: true, uvB: true, burn: true, utciP: true, precip: true, soilT: false, soilT6: false, soilM: false, concreteT: false, vehicleT: false, indoorT: false, managedT: false },
},
vehicle: {
label: 'Vehicle',
icon: '🚗',
cols: { hour: true, air: true, rh: false, dew: false, wind: false, dir: false, cloud: true, sun: false, direct: false, diffuse: false, tmrt: false, delta: false, utci: false, uvA: true, uvB: true, burn: true, utciP: false, precip: false, soilT: false, soilT6: false, soilM: false, concreteT: false, vehicleT: true, indoorT: false, managedT: false },
},
home: {
label: 'Home',
icon: '🏠',
cols: { hour: true, air: true, rh: true, dew: true, wind: true, dir: false, cloud: true, sun: false, direct: false, diffuse: false, tmrt: false, delta: false, utci: false, uvA: false, uvB: false, burn: false, utciP: false, precip: false, soilT: false, soilT6: false, soilM: false, concreteT: false, vehicleT: false, indoorT: true, managedT: true },
},
alltemps: {
label: 'All Temps',
icon: '🌡️',
cols: { hour: true, air: true, rh: false, dew: false, wind: false, dir: false, cloud: false, sun: false, direct: false, diffuse: false, tmrt: false, delta: false, utci: false, uvA: false, uvB: false, burn: false, utciP: true, precip: false, soilT: true, soilT6: false, soilM: false, concreteT: true, vehicleT: true, indoorT: true, managedT: true },
},
custom: {
label: 'Custom',
icon: '⚙️',
cols: { hour: true, air: true, rh: false, dew: false, wind: true, dir: false, cloud: false, sun: false, direct: false, diffuse: false, tmrt: false, delta: false, utci: false, uvA: false, uvB: false, burn: false, utciP: true, precip: true, soilT: false, soilT6: false, soilM: false, concreteT: false, vehicleT: false, indoorT: false, managedT: false },
},
};
// Current active filter profile
const [activeProfile, setActiveProfile] = useState('basic');
// Which columns appear in the hourly table by default.
// true = visible on first load (and the only ones free users see)
// false = hidden by default (Pro users can toggle these on)
const [visibleCols, setVisibleCols] = useState({
hour: true, air: true, rh: false, dew: false,
wind: true, dir: false,
cloud: false, sun: false, direct: false, diffuse: false,
tmrt: false, delta: false, utci: false,
uvA: false, uvB: false, burn: false,
utciP: true, precip: true,
soilT: false, soilT6: false, soilM: false, concreteT: false, vehicleT: false, indoorT: false, managedT: false,
});
const toggleCol = (col) => setVisibleCols(prev => ({ ...prev, [col]: !prev[col] }));
// Skin type for the sunburn-time column. Fitzpatrick II is typical UK fair.
const [skinType, setSkinType] = useState('II');
const searchTimeout = useRef(null);
// Refs for the two-scroller table layout (sticky-to-viewport header +
// horizontally-scrolling body). The header is clipped (overflow:hidden)
// and its inner "track" gets translateX'd via JS to follow the body's
// scrollLeft. See the useLayoutEffect just below where the JS sync
// happens, and the .utci-thead-sticky / .utci-tbody-scroll CSS rules.
const headStickyRef = useRef(null);
const headTrackRef = useRef(null);
const headTableRef = useRef(null);
const bodyScrollRef = useRef(null);
const bodyTableRef = useRef(null);
const tableWrapRef = useRef(null);
// ─── COLUMN HEADER POPUP ─────────────────────────────────────────────
// Clicking a
shows a small description popup below it.
// State holds { key, x, y } or null when closed.
const [colPopup, setColPopup] = useState(null);
const colPopupRef = useRef(null);
const COL_DESCRIPTIONS = {
hour: { title: 'Hour', desc: 'Local wall-clock time for this forecast row. Each row covers one hour.' },
air: { title: 'Air Temperature', desc: 'Measured air temperature at 2 m above the ground. This is the standard thermometer reading — it does not account for sun, wind, or humidity.' },
rh: { title: 'Relative Humidity', desc: 'How much moisture the air holds relative to its maximum capacity at that temperature. High RH makes warm days feel stickier and cold days feel rawer.' },
dew: { title: 'Dew Point', desc: 'The temperature at which air becomes saturated and moisture begins to condense. A useful measure of absolute humidity — above 16 °C it starts to feel muggy; above 21 °C it feels oppressive.' },
wind: { title: 'Wind Speed', desc: 'Mean wind speed at 10 m, with peak gust in brackets where significantly higher. Wind dramatically increases heat loss from exposed skin — the basis of wind chill.' },
dir: { title: 'Wind Direction', desc: 'The compass direction the wind is blowing from, shown as an arrow and abbreviated label (e.g. SW = south-westerly).' },
cloud: { title: 'Cloud Cover', desc: 'Total cloud cover as a percentage of the sky. High cloud blocks solar radiation and reduces both daytime heating and overnight cooling.' },
sun: { title: 'Sun Elevation', desc: 'The angle of the sun above the horizon in degrees. Below 0° the sun has set. The higher the elevation, the more intense the solar radiation reaching the ground.' },
direct: { title: 'Direct Radiation', desc: 'Shortwave solar radiation arriving in a direct beam from the sun (W/m²). The primary driver of skin heating on sunny days.' },
diffuse: { title: 'Diffuse Radiation', desc: 'Scattered solar radiation arriving from all directions across the sky (W/m²). Present even under cloud; contributes to overall solar load.' },
tmrt: { title: 'Mean Radiant Temp', desc: 'The temperature a person\'s skin "sees" from all surrounding surfaces and the sun combined. Can exceed air temperature by 20–30 °C on a sunny day — this is why shade feels so much cooler.' },
delta: { title: 'UTCI − Air Delta', desc: 'The difference between the UTCI felt temperature and the plain air temperature. A large positive value means solar radiation is adding significant heat stress beyond what the thermometer shows.' },
utci: { title: 'UTCI', desc: 'Universal Thermal Climate Index — the raw felt temperature combining air temp, humidity, wind, and solar radiation. Does not include precipitation effects.' },
uvA: { title: 'UV-A Index', desc: 'Estimated UV-A radiation index. UV-A penetrates deeper into the skin and contributes to long-term ageing and some skin cancers, even through glass.' },
uvB: { title: 'UV-B Index', desc: 'Estimated UV-B radiation index. UV-B causes sunburn and is the main driver of vitamin D production. Intensity depends strongly on solar elevation and cloud cover.' },
burn: { title: 'Burn Time', desc: 'Estimated time to reach one Minimal Erythemal Dose (MED) — the threshold for sunburn — based on the UV index and your selected skin type. This is a guide, not a medical measurement.' },
utciP: { title: 'UTCI+P', desc: 'SunScope\'s adjusted felt temperature: UTCI plus the soak-factor penalty for precipitation. Rain and snow on wet clothing can reduce the felt temperature by up to 8 °C.' },
precip: { title: 'Precipitation', desc: 'Expected rainfall or snowfall in mm per hour. Snow is shown in cm. Even light drizzle meaningfully reduces felt temperature when combined with wind.' },
soilT: { title: 'Soil Temperature', desc: 'Temperature of the soil at the surface (0 cm depth). Useful for planting decisions — most seeds germinate above 7–10 °C.' },
soilT6: { title: 'Soil Temp 6 cm', desc: 'Temperature of the soil at 6 cm depth, the root zone for many crops and seedlings. Lags behind surface temperature by several hours.' },
soilM: { title: 'Soil Moisture', desc: 'Volumetric water content of the top 1 cm of soil (m³/m³). Values above 0.4 suggest saturated ground; below 0.2 indicates dry conditions.' },
concreteT: { title: 'Concrete Surface', desc: 'Estimated temperature of sun-exposed urban concrete or paving. Concrete absorbs more solar energy than grass and cannot cool itself through evaporation — surface temps can run 15–25 °C above air temperature on sunny days.' },
vehicleT: { title: 'Vehicle Interior', desc: 'Estimated peak ambient cabin temperature inside a sealed, parked vehicle. Modelled from solar gain through body panels and side windows. Dangerous for children and pets above 35 °C; potentially fatal above 45 °C.' },
indoorT: { title: 'Indoors', desc: 'Estimated ambient temperature inside a typical UK brick house with windows closed and no air conditioning. Accounts for wall conduction, window solar gain, and thermal mass — indoor temperatures typically peak 2–4 hours after the outdoor peak.' },
managedT: { title: 'Managed Indoors', desc: 'Estimated indoor temperature with curtains closed and windows opened when outdoor air is cooler than inside — the standard UK heatwave advice. Curtains block most direct solar gain; smart ventilation pulls the temperature down during cooler periods.' },
};
// Dismiss popup on click outside
useEffect(() => {
if (!colPopup) return;
const onClickOutside = (e) => {
if (colPopupRef.current && !colPopupRef.current.contains(e.target)) {
setColPopup(null);
}
};
document.addEventListener('mousedown', onClickOutside);
return () => document.removeEventListener('mousedown', onClickOutside);
}, [colPopup]);
const handleThClick = (key, e) => {
if (colPopup?.key === key) { setColPopup(null); return; }
const rect = e.currentTarget.getBoundingClientRect();
const popupW = 260;
const margin = 8; // min gap from screen edge
// Centre on the th, then clamp so popup stays within viewport
let x = rect.left + rect.width / 2;
x = Math.max(popupW / 2 + margin, Math.min(x, window.innerWidth - popupW / 2 - margin));
// Position popup ABOVE the header; arrow points down toward the th
const y = rect.top - 6; // 6px gap above the th top edge
// Store arrowLeft as offset from popup left edge so arrow stays over the th
const popupLeft = x - popupW / 2;
const arrowLeft = Math.max(16, Math.min(rect.left + rect.width / 2 - popupLeft, popupW - 16));
setColPopup({ key, x, y, arrowLeft });
};
// ─── TABLE SCROLL INDICATORS ─────────────────────────────────────────
// Track whether the body scroller can scroll left/right so we can show
// fade + chevron indicators on the table edges.
const [tableCanScrollLeft, setTableCanScrollLeft] = useState(false);
const [tableCanScrollRight, setTableCanScrollRight] = useState(false);
const updateTableScrollIndicators = () => {
const el = bodyScrollRef.current;
if (!el) return;
setTableCanScrollLeft(el.scrollLeft > 1);
setTableCanScrollRight(el.scrollLeft + el.clientWidth < el.scrollWidth - 1);
};
// ─── DRAG-TO-SCROLL ──────────────────────────────────────────────────
// Attach pointer-event drag scrolling to the body scroller so desktop
// users can click-drag the table horizontally.
useEffect(() => {
const el = bodyScrollRef.current;
if (!el) return;
let isDown = false;
let startX = 0;
let startScroll = 0;
const onMouseDown = (e) => {
// Only act on clicks that land inside the body scroller
if (!el.contains(e.target)) return;
if (e.button !== 0) return;
if (e.target.closest('button, a, input, select')) return;
isDown = true;
startX = e.clientX;
startScroll = el.scrollLeft;
el.style.cursor = 'grabbing';
document.body.style.userSelect = 'none';
document.body.style.webkitUserSelect = 'none';
};
const onMouseMove = (e) => {
if (!isDown) return;
const dx = e.clientX - startX;
el.scrollLeft = startScroll - dx;
};
const onMouseUp = () => {
if (!isDown) return;
isDown = false;
el.style.cursor = '';
document.body.style.userSelect = '';
document.body.style.webkitUserSelect = '';
};
// Attach everything to document so Preact's synthetic event system
// cannot intercept or swallow the events before we see them.
document.addEventListener('mousedown', onMouseDown);
document.addEventListener('mousemove', onMouseMove);
document.addEventListener('mouseup', onMouseUp);
// Also update indicators on scroll
el.addEventListener('scroll', updateTableScrollIndicators);
return () => {
document.removeEventListener('mousedown', onMouseDown);
document.removeEventListener('mousemove', onMouseMove);
document.removeEventListener('mouseup', onMouseUp);
el.removeEventListener('scroll', updateTableScrollIndicators);
};
}, [forecast]);
// Update indicators after layout sync (columns may have changed width)
useEffect(() => {
updateTableScrollIndicators();
}, [forecast, visibleCols, selectedDay]);
// ─── TABLE SCROLL SYNC ───────────────────────────────────────────────
// The hourly table is rendered as two stacked scroll areas:
// • Sticky header strip (locked to viewport top, clipped)
// • Body scroller (overflow-x: auto — owns the horizontal scrollbar)
// We need to (a) keep the header track shifted horizontally to match
// the body's scrollLeft, and (b) keep the header cells the same pixel
// width as the body cells even as columns toggle or the window resizes.
// ─────────────────────────────────────────────────────────────────────
const handleBodyScroll = () => {
const track = headTrackRef.current;
const body = bodyScrollRef.current;
if (!track || !body) return;
track.style.transform = `translate3d(${-body.scrollLeft}px, 0, 0)`;
updateTableScrollIndicators();
};
useLayoutEffect(() => {
// Synchronise the head and body table column widths with a
// "shrink-to-fit then distribute" strategy:
// • Measure each column's true natural (content-fit) width by
// temporarily switching both tables to table-layout: auto +
// width: max-content. White-space: nowrap on cells stops content
// from wrapping, so the measurement is the smallest width that
// won't clip the content.
// • If the body scroller has spare horizontal space (natural total
// < container width), scale every column up proportionally to
// fill it — so toggling columns off makes the remaining ones fan
// out instead of leaving an awkward gap.
// • Otherwise apply the natural widths as-is and let the body
// scroller's overflow-x: auto produce a horizontal scrollbar.
const sync = () => {
const headTable = headTableRef.current;
const bodyTable = bodyTableRef.current;
const bodyScroll = bodyScrollRef.current;
if (!headTable || !bodyTable || !bodyScroll) return;
const bodyRow = bodyTable.querySelector('tbody tr');
const headRow = headTable.querySelector('thead tr');
if (!bodyRow || !headRow) return;
const headCells = Array.from(headRow.children);
const bodyCells = Array.from(bodyRow.children);
const n = Math.min(headCells.length, bodyCells.length);
if (n === 0) return;
// Step 1: clear any previously-forced cell widths and switch the
// tables to natural sizing so the measurement reflects the true
// content-fit width — independent of how wide the container is.
headCells.forEach(c => { c.style.width = ''; c.style.minWidth = ''; c.style.maxWidth = ''; });
bodyCells.forEach(c => { c.style.width = ''; c.style.minWidth = ''; c.style.maxWidth = ''; });
headTable.style.width = 'max-content';
bodyTable.style.width = 'max-content';
headTable.style.tableLayout = 'auto';
bodyTable.style.tableLayout = 'auto';
// Step 2: read each cell's natural width. getBoundingClientRect
// forces synchronous layout — that's what we want.
const naturalW = new Array(n);
let naturalTotal = 0;
for (let i = 0; i < n; i++) {
const headW = headCells[i].getBoundingClientRect().width;
const bodyW = bodyCells[i].getBoundingClientRect().width;
const w = Math.max(Math.ceil(headW), Math.ceil(bodyW));
naturalW[i] = w;
naturalTotal += w;
}
// Step 3: decide final widths based on available container width.
const containerW = bodyScroll.clientWidth;
const finalW = new Array(n);
let totalWidth;
if (naturalTotal > 0 && naturalTotal < containerW) {
// Spare space — distribute proportionally across columns so they
// fan out to fill the scroller (no awkward right-hand gap).
const scale = containerW / naturalTotal;
let running = 0;
for (let i = 0; i < n - 1; i++) {
finalW[i] = Math.floor(naturalW[i] * scale);
running += finalW[i];
}
// Absorb sub-pixel rounding into the last column so the total
// exactly matches the container width.
finalW[n - 1] = containerW - running;
totalWidth = containerW;
} else {
// Naturals don't fit — use them as-is and let the body scroll.
for (let i = 0; i < n; i++) finalW[i] = naturalW[i];
totalWidth = naturalTotal;
}
// Step 4: restore the CSS-defined table-layout: fixed so the
// explicit cell widths we apply below are honoured by the browser
// (not redistributed by the auto-layout algorithm).
headTable.style.tableLayout = '';
bodyTable.style.tableLayout = '';
// Step 5: apply the final width to both head and body cells.
for (let i = 0; i < n; i++) {
const px = `${finalW[i]}px`;
headCells[i].style.width = px;
headCells[i].style.minWidth = px;
headCells[i].style.maxWidth = px;
bodyCells[i].style.width = px;
bodyCells[i].style.minWidth = px;
bodyCells[i].style.maxWidth = px;
}
// Make both tables exactly totalWidth wide so they share the same
// horizontal extent — column N in the header sits directly above
// column N in the body, no drift as you scroll right.
headTable.style.width = `${totalWidth}px`;
bodyTable.style.width = `${totalWidth}px`;
// Re-apply current horizontal offset so column alignment survives.
handleBodyScroll();
};
// Run once after layout
sync();
// Re-sync when the scroll container's width changes (window resize,
// sidebar opens, etc). We observe the scroller — not the body table —
// because the body table's width is now driven by sync itself, which
// would otherwise create a feedback loop.
let ro = null;
if (typeof ResizeObserver !== 'undefined' && bodyScrollRef.current) {
ro = new ResizeObserver(sync);
ro.observe(bodyScrollRef.current);
}
window.addEventListener('resize', sync);
return () => {
if (ro) ro.disconnect();
window.removeEventListener('resize', sync);
};
}, [forecast, visibleCols, selectedDay, skinType]);
// Geocoding search
useEffect(() => {
if (searchQuery.length < 2) { setSearchResults([]); return; }
if (searchTimeout.current) clearTimeout(searchTimeout.current);
searchTimeout.current = setTimeout(async () => {
setSearching(true);
try {
const r = await fetch(
`https://geocoding-api.open-meteo.com/v1/search?name=${encodeURIComponent(searchQuery)}&count=6&language=en&format=json`
);
const j = await r.json();
setSearchResults(j.results || []);
} catch { setSearchResults([]); }
finally { setSearching(false); }
}, 300);
}, [searchQuery]);
// ─── FORECAST FETCH ──────────────────────────────────────────────────
// Runs every time `location` changes (i.e. when a new city is picked).
// Builds the Open-Meteo URL and stores the response in `forecast`.
// Change forecast_days=14 below to fetch a different range (max 16).
// Add or remove fields in the `&hourly=...` list to fetch more data —
// but if you remove one that's used elsewhere, expect errors.
useEffect(() => {
async function load() {
setLoading(true); setError(null);
try {
const url =
`https://api.open-meteo.com/v1/forecast` +
`?latitude=${location.lat}&longitude=${location.lon}` +
`&hourly=temperature_2m,relative_humidity_2m,dew_point_2m,` +
`wind_speed_10m,wind_direction_10m,wind_gusts_10m,` +
`direct_radiation,diffuse_radiation,shortwave_radiation,` +
`cloud_cover,cloud_cover_low,cloud_cover_mid,cloud_cover_high,` +
`uv_index,precipitation,snowfall,` +
`soil_temperature_0cm,soil_temperature_6cm,soil_moisture_0_to_1cm` +
`&wind_speed_unit=ms&timezone=auto&forecast_days=14`;
const r = await fetch(url);
if (!r.ok) throw new Error(`Open-Meteo HTTP ${r.status}`);
setForecast(await r.json());
} catch (e) { setError(e.message); }
finally { setLoading(false); }
}
load();
}, [location]);
// ─── COMPUTATION ─────────────────────────────────────────────────────
// Take the raw API arrays and stitch them into one object per hour,
// calculating UTCI + soak-factor for each row. This is what gets
// displayed in the table.
// Open-Meteo with timezone=auto returns local wall-clock strings like
// "2026-05-13T14:00" — no Z, no offset suffix. We need two things:
// 1. The wall-clock hour for display & day grouping (just slice the string)
// 2. The true UTC instant for solarElevationDeg (which uses .getUTC* internally)
// Strategy: treat the ISO string as UTC (append Z), which gives a Date whose
// UTC hours equal the local wall-clock hour. Then ADD the utc_offset_seconds
// to shift it to the real UTC instant. e.g. Brisbane UTC+10: "14:00" local
// → parse as UTC 14:00 → add 10h → UTC 00:00 next day? No — subtract.
// Brisbane local 14:00 = UTC 04:00, offset = +10h, so UTC = local - offset.
// Date.parse("2026-05-13T14:00Z") = ms for UTC 14:00
// Subtract offset (+10h = 36000000ms) → UTC 04:00. Correct.
const utcOffsetMs = (forecast?.utc_offset_seconds ?? 0) * 1000;
const hourlyRows = forecast ? forecast.hourly.time.map((iso, i) => {
const h = forecast.hourly;
const Ta = h.temperature_2m[i];
const RH = h.relative_humidity_2m[i];
const dew = h.dew_point_2m ? h.dew_point_2m[i] : null;
const va = h.wind_speed_10m[i];
const wd = h.wind_direction_10m ? h.wind_direction_10m[i] : null;
const gust = h.wind_gusts_10m ? h.wind_gusts_10m[i] : null;
const dir = h.direct_radiation[i] || 0;
const dif = h.diffuse_radiation[i] || 0;
const glob = h.shortwave_radiation[i] || 0;
const cc = h.cloud_cover[i];
const ccLow = h.cloud_cover_low ? h.cloud_cover_low[i] : null;
const ccMid = h.cloud_cover_mid ? h.cloud_cover_mid[i] : null;
const ccHigh = h.cloud_cover_high ? h.cloud_cover_high[i] : null;
const uv = h.uv_index ? (h.uv_index[i] || 0) : 0;
const precip = h.precipitation[i] || 0;
const snow = h.snowfall[i] || 0;
const soilT0 = h.soil_temperature_0cm ? h.soil_temperature_0cm[i] : null;
const soilT6 = h.soil_temperature_6cm ? h.soil_temperature_6cm[i] : null;
const soilM = h.soil_moisture_0_to_1cm ? h.soil_moisture_0_to_1cm[i] : null;
const concreteT = calcConcreteTemp(Ta, glob, va);
// iso is a local wall-clock string e.g. "2026-05-13T14:00" (no Z).
// For display we slice the string directly — no Date object needed.
// For solarElevationDeg (which uses .getUTC* internally) we need the
// true UTC instant: treat the local time as UTC then subtract the offset.
// e.g. Brisbane UTC+10: local 14:00 → parse as UTC 14:00 → subtract 10h → UTC 04:00 ✓
const dtUTC = new Date(Date.parse(iso + 'Z') - utcOffsetMs);
// dt kept for SkyScope / backward compat — same as dtUTC.
const dt = dtUTC;
const elev = solarElevationDeg(location.lat, location.lon, dtUTC);
const vehicleT = calcVehicleInteriorTemp(Ta, glob, elev);
const eh = vaporPressureHpa(Ta, RH);
const Tmrt = calcTmrt(Ta, dir, dif, glob, elev);
const utci = utciApprox(Ta, Tmrt, va, eh);
const utciAdj = utci + precipPenalty(precip, snow, va);
// Derived
const compass = windCompass8(wd);
const { uvA, uvB } = uvSplit(uv, elev);
const cloudCat = cloudCategory(cc, ccLow, ccMid, ccHigh);
return {
iso, dt, Ta, RH, dew, va, wd, gust, dir, dif, glob,
cc, ccLow, ccMid, ccHigh, cloudCat,
uv, uvA, uvB,
precip, snow,
soilT0, soilT6, soilM, concreteT, vehicleT,
elev, Tmrt, utci, utciAdj, eh, compass,
};
}) : [];
// Two-pass indoor temperature: needs the full hourly arrays so thermal
// lag can look back at previous hours. Run after hourlyRows is built,
// then stamp each row with its indoorT value.
if (hourlyRows.length > 0) {
const TaArr = hourlyRows.map(r => r.Ta);
const globArr = hourlyRows.map(r => r.glob);
const elevArr = hourlyRows.map(r => r.elev);
const indoorTemps = calcIndoorTempPass(TaArr, globArr, elevArr);
const managedTemps = calcManagedIndoorTempPass(TaArr, globArr, elevArr);
hourlyRows.forEach((r, i) => { r.indoorT = indoorTemps[i]; r.managedT = managedTemps[i]; });
}
// Group those hourly rows into days for the day tabs.
const days = [];
hourlyRows.forEach(row => {
const key = row.iso.slice(0, 10);
let day = days.find(d => d.key === key);
if (!day) { day = { key, rows: [] }; days.push(day); }
day.rows.push(row);
});
const visible = days[selectedDay]?.rows || [];
const now = new Date();
// nowLocalISO: current moment in location-local time as "YYYY-MM-DDTHH"
// Used to match against r.iso (which is already a local wall-clock string).
const nowLocalISO = new Date(now.getTime() + utcOffsetMs)
.toISOString().slice(0, 13); // "YYYY-MM-DDTHH"
const currentRow = hourlyRows.length > 0
? (hourlyRows.find(row => row.iso.slice(0, 13) === nowLocalISO)
?? hourlyRows.reduce((best, row) =>
Math.abs(row.dt - now) < Math.abs(best.dt - now) ? row : best))
: null;
const currentCat = currentRow
? utciCategory(currentRow.utciAdj)
: { bg: '#4a4228', fg: '#ede4cc', label: 'No data' };
// ─── 4. JSX RETURN ───────────────────────────────────────────────────
// Everything below is the actual page markup, written as one big HTM
// template. Search tips:
// • "utci-header" — the top section (title + dial + search)
// • "utci-day-tabs" — the 14 day buttons with band colours
// • "col-toggles" — the column-customisation row (Pro only)
// • "utci-table" — the hourly table itself
// • "utci-legend" — the thermal-stress band legend
// • "utci-about" — the explainer paragraphs at the bottom
// • "utci-footer" — the "reading the table" note
return html`
🔒 ${proPromptSource === 'custom'
? 'Custom columns are part of SunScope Extra'
: `${dayName}'s forecast is part of SunScope Extra`}
${proPromptSource === 'custom'
? 'Pro lets you choose exactly which columns appear — mix and match Air, Dew, Soil, UV, UTCI and more to build your perfect view.'
: 'Pro unlocks the full 14-day forecast, customisable columns, and an ad-free view.'}
SunScope shows how the weather will actually feel on your body — not just the air
temperature. It uses the Universal Thermal Climate Index (UTCI), a
peer-reviewed biometeorological standard developed by Bröde et al. (2012) that combines
air temperature, humidity, wind speed, and solar radiation into a single felt
temperature. On a calm, sunny winter day UTCI can read several degrees warmer than
the thermometer; on a grey, blustery day it can read far colder. Forecast data is
sourced in real time from Open-Meteo, a free and open-source weather API,
and solar radiation is used to calculate Mean Radiant Temperature — the heat your skin
absorbs from the sun — making SunScope one of the most complete outdoor comfort forecasts
available for free.
The UTCI+P column adds the SunScope soak-factor: an
original precipitation penalty that accounts for the extra chill of rain and snow on
exposed skin and wet clothing. Light drizzle reduces the felt temperature by around
1–2 °C; heavy rain combined with wind can push it down by 7–8 °C. Snow carries an
additional penalty on top. The result is an honest, real-world comfort score for any
location worldwide — simply search for your town or city and compare the hourly
forecast across the next 3 days (and up to 14 days with SunScope Extra).