602 lines
34 KiB
JavaScript
602 lines
34 KiB
JavaScript
// ------------------------------------------------------------------------
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// utils.js - Pure helper functions and lookup tables.
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//
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// No side-effects, no DOM access, no API calls. All functions are safe
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// to call server-side or in tests.
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//
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// Exports (in order of appearance):
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// utciCategory(u) UTCI stress band - {label,bg,fg}
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// precipPenalty(precipMm,snowCmH,windMs) SunScope soak-factor (-C penalty)
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// windCompass8(deg) bearing - {label, snapped}
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// uvSplit(uv, elevDeg) total UV index - {uvA, uvB} estimate
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// SKIN_TYPES Fitzpatrick I-VI lookup table
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// sunburnMinutes(uv, skinType) minutes to MED (sunburn threshold)
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// burnLabel(mins) formats burn time as "12m" / "1.5h"
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// VEHICLE_TYPES vehicle presets for cabin heat model
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// BUILDING_TYPES building presets for indoor heat model
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// FUR_COLORS fur presets for the fur surface temp model
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// PET_BANDS / petCategory(t) pet skin/surface stress band - {label,bg,fg}
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// cloudCategory(total,low,mid,high) - 'clear'|'wispy'|'scattered'|'overcast'
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// confidenceBand(i) day-tab gradient colour + label
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// moonPhaseFraction(date) 0..1 synodic phase fraction
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// moonGlyph(p) phase fraction - moon emoji
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// skyGradientForElev(e, isRising) solar elevation - {top,bot} hex pair
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// skyFillForElev(e, isRising) convenience single-colour sky fill
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// grassFillForElev(e) solar elevation - {top,bot} ground hex
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// ------------------------------------------------------------------------
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// -------------------------------------------------------------------
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// UTCI THERMAL STRESS BANDS - single source of truth.
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// -------------------------------------------------------------------
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// Edit this array to change labels, colours or thresholds.
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// Each entry: { max, label, bg, fg }
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// max - upper boundary (exclusive). Omit on the last entry.
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// bg - background hex for table cells and legend.
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// fg - foreground hex for text on that background.
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// utciCategory() reads from this array - do not duplicate elsewhere.
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// -------------------------------------------------------------------
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export const UTCI_BANDS = [
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{ max: -20, label: 'Extreme cold', bg: '#9b7fc2', fg: '#ffffff' },
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{ max: -10, label: 'Arctic', bg: '#7fa8d8', fg: '#ffffff' },
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{ max: 0, label: 'Freezing', bg: '#7ec0e8', fg: '#1a1200' },
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{ max: 5, label: 'Very cold', bg: '#a8d4ee', fg: '#1a1200' },
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{ max: 10, label: 'Cold', bg: '#b8e0e8', fg: '#1a1200' },
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{ max: 15, label: 'Chilly', bg: '#b8e8d8', fg: '#1a1200' },
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{ max: 19, label: 'Cool', bg: '#c5e8c0', fg: '#1a1200' },
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{ max: 24, label: 'Comfortable', bg: '#90d090', fg: '#157a15', fontWeight: 700 },
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{ max: 27, label: 'Warm', bg: '#f8e554', fg: '#1a1200' },
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{ max: 32, label: 'Caution', bg: '#f5aa54', fg: '#1a1200' },
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{ max: 41, label: 'Extreme', bg: '#f5884a', fg: '#000000' },
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{ label: 'Danger', bg: '#880000', fg: '#ffffff', fontWeight: 700, darkenAmt: 0.18, textShadow: '-1px -1px 0 #3a0000, 1px -1px 0 #3a0000, -1px 1px 0 #3a0000, 1px 1px 0 #3a0000', solid: true },
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];
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export function utciCategory(u) {
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for (const band of UTCI_BANDS) {
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if (band.max === undefined || u < band.max) return band;
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}
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}
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// -------------------------------------------------------------------
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// BAND COLOUR RAMP - continuous version of the banded palette.
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// -------------------------------------------------------------------
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// utciCategory()/petCategory() hand back ONE flat colour per band, which
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// is right for table cells (a cell states which band you are in) but wrong
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// for anything that should read as a temperature gradient: every day from
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// 27 -C to 31.9 -C is the same "Caution" swatch, so the only visible change
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// is the hard jump at the next threshold.
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//
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// bandRampRgb() anchors each band's colour at the BOTTOM of that band's
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// range and interpolates toward the next band's colour across the band. So
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// a temperature sitting exactly on a threshold still gets that band's own
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// published colour (32 -C is still the Extreme orange), and every degree
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// above it slides proportionally toward the next tier - 30 -C lands 60% of
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// the way from Caution to Extreme instead of being identical to 27 -C.
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//
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// The solid Danger band is left out of the ramp: it's a flat stop-everything
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// alarm colour, not part of the gradient, so the ramp clamps at the last
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// graded band and callers keep handling Danger separately.
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// -------------------------------------------------------------------
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const rampAnchorCache = new WeakMap();
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function rampAnchors(bands) {
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let anchors = rampAnchorCache.get(bands);
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if (anchors) return anchors;
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anchors = [];
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let lower = null;
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for (const band of bands) {
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if (band.solid) break;
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// The first band is open-ended downward; give it a nominal 10 -C span so
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// it still has an anchor below its own threshold.
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anchors.push({ at: lower === null ? band.max - 10 : lower, rgb: hexToRgb(band.bg) });
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if (band.max === undefined) break;
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lower = band.max;
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}
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rampAnchorCache.set(bands, anchors);
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return anchors;
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}
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export function bandRampRgb(t, bands) {
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const anchors = rampAnchors(bands);
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if (t === null || !isFinite(t)) return anchors[0].rgb.slice();
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if (t <= anchors[0].at) return anchors[0].rgb.slice();
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const last = anchors[anchors.length - 1];
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if (t >= last.at) return last.rgb.slice();
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for (let i = 1; i < anchors.length; i++) {
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const a = anchors[i - 1], b = anchors[i];
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if (t <= b.at) return mixRgb(a.rgb, b.rgb, (t - a.at) / (b.at - a.at));
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}
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return last.rgb.slice();
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}
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// -------------------------------------------------------------------
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// WEATHER TINT PALETTE - single source of truth for "what colour is
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// this weather", shared by the day tabs (components/DayTabs.js) and the
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// warning event banner (events/weather-checks.js + app.js).
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// -------------------------------------------------------------------
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// The day tabs pick ONE dimension by priority (heat -> snow -> rain ->
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// cloud -> sun) and only vary its shade; these helpers are the shade
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// ramps for the non-temperature dimensions. Temperature-driven tints
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// come from utciCategory().bg / petCategory().bg instead.
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// -------------------------------------------------------------------
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export const hexToRgb = (hx) => {
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const n = parseInt(hx.replace('#', ''), 16);
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return [(n >> 16) & 255, (n >> 8) & 255, n & 255];
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};
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export const mixRgb = (a, b, t) =>
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a.map((v, i) => Math.round(v + (b[i] - v) * Math.max(0, Math.min(1, t))));
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// Rain: light -> deep blue with amount (mm over the period).
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export const rainTint = (mm) => mixRgb([150, 176, 212], [44, 84, 150], mm / 8);
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// Cloud: light -> dark grey with cover (%).
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export const cloudTint = (pct) => mixRgb([205, 206, 208], [110, 115, 122], (pct - 30) / 70);
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// Snow: pale -> icy blue with depth (cm).
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export const snowTint = (cm) => mixRgb([226, 234, 244], [176, 202, 232], cm / 1.5);
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// -------------------------------------------------------------------
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// PET_BANDS - same shape as UTCI_BANDS, recalibrated for pet skin/fur
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// instead of bare human skin.
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// -------------------------------------------------------------------
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// Covers the pet-specific columns (Fur Colour, Pet Shade, Pet Home, Paw)
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// in the table and simple view. Fur, a thicker dermis, and natural skin
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// oils give real extra insulation at both ends of the scale, so every
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// threshold is shifted from UTCI_BANDS, not just the warm half:
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// - Warm half shifted up - calibrated against the pavement-burn guidance
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// this app already used ("7-second hand test": safe below 40 -C,
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// caution to 52 -C, danger above) and the furSurfaceT glance-card
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// alert (>=45 -C, which now falls inside "Extreme" rather than
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// jumping straight to "Danger").
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// - Cold half shifted down ~8 -C - a healthy cat or dog's coat copes
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// with a frosty night (e.g. -2 -C) that would be "Freezing" on the
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// bare-skin human scale; here that same reading lands in "Cold".
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//
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// Colours are re-interpolated (not copy-pasted from UTCI_BANDS) against
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// the same purple->blue->cyan->green->yellow->orange->red family, sampled
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// at each band's new threshold so the shade actually reflects its shifted
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// position on the pet scale, rather than reusing a human band's colour at
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// a different absolute temperature. Danger keeps the human scale's flat
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// alarm red unchanged - it's a deliberate stop-everything colour, not
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// part of the smooth gradient.
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// -------------------------------------------------------------------
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export const PET_BANDS = [
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{ max: -28, label: 'Extreme cold', bg: '#7f61ab', fg: '#ffffff' },
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{ max: -18, label: 'Arctic', bg: '#957abe', fg: '#ffffff' },
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{ max: -8, label: 'Freezing', bg: '#84a0d4', fg: '#ffffff' },
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{ max: -3, label: 'Very cold', bg: '#7eb6e2', fg: '#1a1200' },
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{ max: 2, label: 'Cold', bg: '#7ec0e8', fg: '#1a1200' },
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{ max: 7, label: 'Chilly', bg: '#a8d4ee', fg: '#1a1200' },
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{ max: 11, label: 'Cool', bg: '#b5dee9', fg: '#1a1200' },
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{ max: 25, label: 'Comfortable', bg: '#a5daa3', fg: '#157a15', themedFg: '#157a15', fontWeight: 700 },
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{ max: 32, label: 'Warm', bg: '#f7cd54', fg: '#1a1200' },
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{ max: 40, label: 'Caution', bg: '#f5974e', fg: '#1a1200' },
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{ max: 52, label: 'Extreme', bg: '#df6f41', fg: '#ffffff' },
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{ label: 'Danger', bg: '#880000', fg: '#ffffff', fontWeight: 700, darkenAmt: 0.18, textShadow: '-1px -1px 0 #3a0000, 1px -1px 0 #3a0000, -1px 1px 0 #3a0000, 1px 1px 0 #3a0000', solid: true },
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];
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export function petCategory(t) {
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for (const band of PET_BANDS) {
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if (band.max === undefined || t < band.max) return band;
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}
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}
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// Diagonal sweep gradient for a band background hex colour.
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// Pre-blends with 50% white to sit harmoniously alongside lighter table cells,
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// then applies a light→mid→dark sweep for depth.
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export function bandGradient(hex, darkenAmt = 0.04) {
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const n = parseInt(hex.replace('#',''), 16);
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const wb = (c) => Math.min(255, Math.round(c + (255 - c) * 0.50));
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const [r, g, b] = [wb((n>>16)&255), wb((n>>8)&255), wb(n&255)];
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const lighten = (c) => Math.min(255, Math.round(c + (255 - c) * 0.30));
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const darken = (c) => Math.round(c * (1 - darkenAmt));
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const light = '#' + [lighten(r), lighten(g), lighten(b)].map(x => x.toString(16).padStart(2,'0')).join('');
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const mid = '#' + [r, g, b].map(x => x.toString(16).padStart(2,'0')).join('');
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const dark = '#' + [darken(r), darken(g), darken(b) ].map(x => x.toString(16).padStart(2,'0')).join('');
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return `linear-gradient(135deg, ${light} 0%, ${mid} 60%, ${dark} 100%)`;
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}
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// -------------------------------------------------------------------
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// SOAK-FACTOR - SunScope's original rain/snow penalty.
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// -------------------------------------------------------------------
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// This is what makes "UTCI+P" different from plain UTCI. It subtracts
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// extra felt-temperature for rain (wet clothing = evaporative chill)
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// and snow (wet snow is brutal). Wind amplifies the rain penalty.
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// Calibrated by feel - adjust the multipliers if you find it too
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// strong/weak. The big number "7" caps the max rain penalty so a
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// freak 50mm/h reading can't make UTCI nonsensical.
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// -------------------------------------------------------------------
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export function precipPenalty(precipMm, snowCmH, windMs) {
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let penalty = 0;
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if (precipMm > 0) {
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const base = Math.min(7, 1.4 * Math.pow(precipMm, 0.55) + precipMm * 0.28);
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const windMult = 1 + Math.min(0.35, windMs * 0.025);
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penalty += base * windMult;
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}
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if (snowCmH > 0) penalty += Math.min(6, 2.2 + snowCmH * 1.6);
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return -Math.round(penalty * 10) / 10;
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}
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// -------------------------------------------------------------------
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// WIND COMPASS - meteorological bearing (deg FROM) - 8-point label.
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// -------------------------------------------------------------------
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// 0/360 = wind FROM north. The pointer in WindVane should rotate so
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// the arrow's tail points to this bearing (i.e. shows where the wind
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// comes from), matching how real weather vanes behave.
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// -------------------------------------------------------------------
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export function windCompass8(deg) {
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if (deg == null || isNaN(deg)) return { label: '—', snapped: 0 };
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const dirs = ['N','NE','E','SE','S','SW','W','NW'];
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const idx = Math.round(((deg % 360) + 360) % 360 / 45) % 8;
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return { label: dirs[idx], snapped: idx * 45 };
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}
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// -------------------------------------------------------------------
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// UV-A / UV-B SPLIT (estimate, not measurement).
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// -------------------------------------------------------------------
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// Open-Meteo gives a total erythemal UV index. UV-A reaches the
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// surface much more reliably than UV-B; UV-B is far more sensitive
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// to solar elevation because of atmospheric path length.
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//
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// Cheap model:
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// At noon (sun overhead) the UV-B share of total UV index is ~15%,
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// UV-A about 85%. Below ~10- solar elevation, UV-B falls off fast.
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// We return two pseudo-"index" numbers so the columns are in the
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// same units the user already understands.
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// Label these as estimates in the UI.
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// -------------------------------------------------------------------
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export function uvSplit(uv, elevDeg) {
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if (!uv || uv <= 0 || elevDeg <= 0) return { uvA: 0, uvB: 0 };
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const sinE = Math.sin(elevDeg * Math.PI / 180);
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const uvbFr = Math.max(0.005, Math.min(0.15, 0.15 * Math.pow(sinE, 1.6)));
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const uvaFr = 1 - uvbFr;
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return { uvA: uv * uvaFr, uvB: uv * uvbFr };
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}
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// -------------------------------------------------------------------
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// SUNBURN TIME - minutes to MED for the chosen Fitzpatrick skin type.
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// -------------------------------------------------------------------
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// Standard erythemal model: time_min - base_minutes[type] / UV_index.
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// base = minutes to 1 MED at UV = 1, unprotected, no sunscreen.
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// Calibrated to the erythemal-dose science (UVI = 40 x E_er W/m-,
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// MED_II ~ 250 J/m-), giving ~150/UV min for fair skin rather than
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// the more alarmist consumer "10 min at UV 10" rule of thumb.
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// Returns Infinity when UV is 0 (night).
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// -------------------------------------------------------------------
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export const SKIN_TYPES = {
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I: { name: 'I · Very fair', base: 100 },
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II: { name: 'II · Fair', base: 150 },
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III: { name: 'III · Light', base: 300 },
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IV: { name: 'IV · Mid', base: 450 },
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V: { name: 'V · Dark', base: 600 },
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VI: { name: 'VI · Very dark', base: 750 },
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};
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export function sunburnMinutes(uv, skinType = 'II') {
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if (!uv || uv <= 0) return Infinity;
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const base = (SKIN_TYPES[skinType] || SKIN_TYPES.II).base;
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return base / uv;
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}
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export function burnLabel(mins) {
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if (!isFinite(mins)) return '—';
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if (mins >= 480) return '8h+';
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if (mins >= 60) return `${(mins/60).toFixed(1)}h`;
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return `${Math.round(mins)}m`;
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}
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// -------------------------------------------------------------------
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// VEHICLE TYPES - presets for the cabin heat model.
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// -------------------------------------------------------------------
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// Each entry tweaks the physical levers in calcVehicleInteriorTemp:
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// albedo - how much solar the bodywork reflects (0 = black, 1 = mirror)
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// glazingArea - relative VERTICAL glass area (1.0 = typical car). A coachbuilt
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// motorhome has a huge near-vertical windscreen plus cab side
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// windows, so it is far from the 0.25 once assumed here.
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// roofGlazing - relative HORIZONTAL glass area (rooflights / Heki hatches /
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// panoramic glass roof). Gains from these peak at high sun,
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// which is exactly when the vertical-glass term is tailing off.
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// orientFactor - fraction of the vertical glazing actually facing the sun,
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// same idea as BUILDING_TYPES.orientFactor. A parked vehicle
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// is NOT aimed at the sun: a car has glass on all four sides
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// so a decent share always catches it (0.65), whereas a
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// motorhome's glazing is dominated by one big windscreen
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// pointing wherever it happened to park (0.50).
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// bodyU - effective body/panel conductance into the cabin. Cars are
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// thin metal/glass boxes; motorhomes/caravans have insulated
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// sandwich panels, commonly around 25-35 mm thick.
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// hCabinLoss - effective heat rejection/infiltration from the cabin air.
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// Motorhomes/caravans reject heat more SLOWLY than cars (better
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// sealed, smaller aperture per unit volume), which is why a
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// closed-up van gets as hot as a car despite its insulation.
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// ventMult - how much opening the windows multiplies hCabinLoss when
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// parked. A car with all windows down flushes far more
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// effectively per unit volume than a van with two windows and
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// a rooflight open, so this is not a shared constant.
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// lagHours - interior thermal time constant. This is a DELAY on reaching
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// the hour's equilibrium, not a reduction of it - see the note
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// in calcVehicleInteriorTempPass.
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// retainedWarmth - occupied insulated living spaces hold heat from previous
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// hours, people, appliances, and background heating.
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// internalGain - small living-space warmth boost when closed up.
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// -------------------------------------------------------------------
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export const VEHICLE_TYPES = {
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car: { name: 'Car / Hatchback', albedo: 0.25, glazingArea: 1.00, roofGlazing: 0.00, orientFactor: 0.65, bodyU: 4.0, hCabinLoss: 11.5, ventMult: 4.0, lagHours: 0.5, retainedWarmth: false, internalGain: 0.0 },
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mpv: { name: 'MPV / People Carrier', albedo: 0.25, glazingArea: 1.30, roofGlazing: 0.02, orientFactor: 0.65, bodyU: 4.0, hCabinLoss: 13.0, ventMult: 4.0, lagHours: 0.6, retainedWarmth: false, internalGain: 0.0 },
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suv: { name: 'SUV / 4x4', albedo: 0.22, glazingArea: 1.10, roofGlazing: 0.02, orientFactor: 0.65, bodyU: 3.8, hCabinLoss: 12.0, ventMult: 4.0, lagHours: 0.6, retainedWarmth: false, internalGain: 0.0 },
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truck: { name: 'Truck / HGV Cab', albedo: 0.30, glazingArea: 1.20, roofGlazing: 0.00, orientFactor: 0.60, bodyU: 3.5, hCabinLoss: 11.0, ventMult: 4.0, lagHours: 0.7, retainedWarmth: false, internalGain: 0.0 },
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motorhome: { name: 'Motorhome / Campervan', albedo: 0.55, glazingArea: 0.85, roofGlazing: 0.06, orientFactor: 0.50, bodyU: 0.9, hCabinLoss: 7.0, ventMult: 2.5, lagHours: 1.5, retainedWarmth: true, internalGain: 1.2 },
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caravan: { name: 'Caravan (towed)', albedo: 0.60, glazingArea: 0.55, roofGlazing: 0.07, orientFactor: 0.55, bodyU: 0.8, hCabinLoss: 6.5, ventMult: 2.4, lagHours: 1.7, retainedWarmth: true, internalGain: 1.2 },
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};
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// -------------------------------------------------------------------
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// VEHICLE SPEEDS - road-speed classes for the cabin heat model.
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// -------------------------------------------------------------------
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// mph feeds calcVehicleInteriorTemp's speedMph argument. 'static' (0 mph)
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// is a parked vehicle and reproduces the original stationary model exactly;
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// higher speeds scrub the shell with forced airflow and (windows down) flush
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// the cabin toward ambient.
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// -------------------------------------------------------------------
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export const VEHICLE_SPEEDS = {
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static: { name: 'Static', mph: 0 },
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urban: { name: 'Urban 20mph', mph: 20 },
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aroad: { name: 'A-road 50mph', mph: 50 },
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motorway:{ name: 'Motorway 70mph', mph: 70 },
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};
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// -------------------------------------------------------------------
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// BUILDING TYPES - presets for the indoor temperature model.
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// -------------------------------------------------------------------
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// Each preset drives both calcIndoorTempPass and calcManagedIndoorTempPass.
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//
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// uWall W/m-K Effective envelope U-value. Higher = faster response
|
|
// to outdoor swings, less insulation.
|
|
// lagHours h Thermal mass time constant. Heavier construction = longer
|
|
// lag before indoor temp follows outdoor changes.
|
|
// glazingRatio - Fraction of floor area that is window. More glass = more
|
|
// solar gain in summer, more heat loss in winter.
|
|
// gValue - Solar heat gain coefficient of glazing. 0.63 = standard
|
|
// double glazing; 0.3 = modern low-e triple.
|
|
// orientFactor - Fraction of windows facing the sun at any given time.
|
|
// 0.5 = random orientation; 0.8 = south-facing conservatory.
|
|
// curtainBlock - Fraction of solar gain blocked when managed (curtains
|
|
// closed). Thick lined curtains - 0.80; blinds - 0.50.
|
|
// ventAlpha - Blending weight per hour when smart ventilation is open.
|
|
// Higher = more air changes per hour.
|
|
// solarScale - Converts effective window solar gain into an indoor
|
|
// temperature lift. Lower values mean more thermal mass.
|
|
// baseTemp - Occupied/retained warmth baseline for normal homes.
|
|
// internalGain - Small heat gain from people, appliances, and background use.
|
|
// retainedScale - How strongly the building holds above-outdoor warmth in
|
|
// cool conditions. Higher = better retained warmth.
|
|
// -------------------------------------------------------------------
|
|
export const BUILDING_TYPES = {
|
|
brick: { name: 'Brick (typical)', uWall: 0.35, lagHours: 4, glazingRatio: 0.16, gValue: 0.63, orientFactor: 0.50, curtainBlock: 0.80, ventAlpha: 0.25, solarScale: 0.10, baseTemp: 16.5, internalGain: 0.8, retainedScale: 0.35 },
|
|
modern: { name: 'Modern / Well insulated', uWall: 0.18, lagHours: 5, glazingRatio: 0.20, gValue: 0.30, orientFactor: 0.50, curtainBlock: 0.70, ventAlpha: 0.20, solarScale: 0.08, baseTemp: 17.0, internalGain: 0.8, retainedScale: 0.55 },
|
|
victorian: { name: 'Victorian Terrace', uWall: 0.55, lagHours: 5, glazingRatio: 0.12, gValue: 0.63, orientFactor: 0.50, curtainBlock: 0.80, ventAlpha: 0.30, solarScale: 0.10, baseTemp: 16.0, internalGain: 0.7, retainedScale: 0.25 },
|
|
stone: { name: 'Stone / Granite Cottage', uWall: 0.45, lagHours: 7, glazingRatio: 0.10, gValue: 0.63, orientFactor: 0.50, curtainBlock: 0.75, ventAlpha: 0.25, solarScale: 0.08, baseTemp: 15.5, internalGain: 0.6, retainedScale: 0.40 },
|
|
timber: { name: 'Timber Frame / New Build', uWall: 0.22, lagHours: 2, glazingRatio: 0.22, gValue: 0.35, orientFactor: 0.50, curtainBlock: 0.70, ventAlpha: 0.35, solarScale: 0.08, baseTemp: 17.0, internalGain: 0.8, retainedScale: 0.45 },
|
|
flat: { name: 'Top-floor Flat', uWall: 0.40, lagHours: 3, glazingRatio: 0.18, gValue: 0.63, orientFactor: 0.50, curtainBlock: 0.75, ventAlpha: 0.20, solarScale: 0.11, baseTemp: 17.0, internalGain: 0.9, retainedScale: 0.45 },
|
|
conservatory:{ name: 'Conservatory / Sun Room', uWall: 1.20, lagHours: 1, glazingRatio: 0.70, gValue: 0.72, orientFactor: 0.70, curtainBlock: 0.50, ventAlpha: 0.50, solarScale: 0.045, baseTemp: 12.0, internalGain: 0.2, retainedScale: 0.05 },
|
|
office: { name: 'Office Block', uWall: 0.25, lagHours: 2, glazingRatio: 0.45, gValue: 0.55, orientFactor: 0.65, curtainBlock: 0.50, ventAlpha: 0.15, solarScale: 0.055, baseTemp: 18.5, internalGain: 2.5, retainedScale: 0.30 },
|
|
};
|
|
|
|
// -------------------------------------------------------------------
|
|
// FUR COLORS - presets for the fur surface temperature model (Pets profile).
|
|
// -------------------------------------------------------------------
|
|
// albedo - how much solar radiation the coat reflects (0 = absorbs almost
|
|
// all of it, 1 = reflects almost all of it). Feeds calcFurSurfaceTemp.
|
|
// -------------------------------------------------------------------
|
|
export const FUR_COLORS = {
|
|
black: { name: 'Black / Dark', albedo: 0.05 },
|
|
brown: { name: 'Brown / Tabby', albedo: 0.15 },
|
|
golden: { name: 'Golden / Tan', albedo: 0.25 },
|
|
white: { name: 'White / Pale', albedo: 0.40 },
|
|
};
|
|
|
|
// -------------------------------------------------------------------
|
|
// CLOUD CATEGORY - pick one of 4 icon styles from low/mid/high split.
|
|
// -------------------------------------------------------------------
|
|
// Returns: 'clear' | 'wispy' | 'scattered' | 'overcast'
|
|
// Uses total cover for headline level, but biases towards 'wispy'
|
|
// when only high cloud is present (cirrus barely blocks the sun).
|
|
// -------------------------------------------------------------------
|
|
export function cloudCategory(total, low, mid, high) {
|
|
const t = total ?? 0;
|
|
const l = low ?? 0;
|
|
const m = mid ?? 0;
|
|
const h = high ?? 0;
|
|
if (t < 10) return 'clear';
|
|
// Mostly high cloud with little low/mid - wispy regardless of % total
|
|
if (h > 40 && l < 25 && m < 25) return 'wispy';
|
|
if (t < 40) return 'wispy';
|
|
if (t < 75) return 'scattered';
|
|
return 'overcast';
|
|
}
|
|
|
|
// -------------------------------------------------------------------
|
|
// CONFIDENCE BANDS - smooth high-noon - sunset gradient on day tabs.
|
|
// -------------------------------------------------------------------
|
|
// 'i' is the day index (0 = today, 13 = day 14).
|
|
//
|
|
// Each day gets its own shade, interpolated between two endpoint
|
|
// colours. To re-skin the gradient (say, blue-to-purple instead of
|
|
// sunset), just change the four RGB endpoint arrays below.
|
|
//
|
|
// bg = tab background (lighter on day 0, darker on day 13)
|
|
// edge = active-tab underline + slim border on the banner
|
|
// tint = soft wash on the confidence banner above the table
|
|
// label = qualitative zone name shown in the banner ("Golden hour")
|
|
//
|
|
// The label switches in 4 stages so users still see a friendly
|
|
// description ("you're in the trustworthy zone" vs "this is an
|
|
// outlook"). The tab background itself flows smoothly day to day.
|
|
// -------------------------------------------------------------------
|
|
export function confidenceBand(i) {
|
|
// Position along the gradient: 0 on day 0, 1 on day 13.
|
|
const t = Math.min(1, Math.max(0, i / 13));
|
|
|
|
// ENDPOINTS - change these four RGB arrays to re-skin the gradient.
|
|
const bgStart = [255, 247, 214]; // #fff7d6 pale yellow (high noon)
|
|
const bgEnd = [232, 152, 104]; // #e89868 terracotta (sunset)
|
|
const edgeStart = [245, 231, 161]; // #f5e7a1 soft golden
|
|
const edgeEnd = [196, 115, 64]; // #c47340 burnt umber
|
|
|
|
// Linear interpolation between the two endpoints.
|
|
const lerp = (a, b) => Math.round(a + t * (b - a));
|
|
const mix = (s, e) => [lerp(s[0], e[0]), lerp(s[1], e[1]), lerp(s[2], e[2])];
|
|
|
|
const [br, bg, bb] = mix(bgStart, bgEnd);
|
|
const [er, eg, eb] = mix(edgeStart, edgeEnd);
|
|
|
|
return {
|
|
bg: `rgb(${br}, ${bg}, ${bb})`,
|
|
edge: `rgb(${er}, ${eg}, ${eb})`,
|
|
tint: `rgba(${er}, ${eg}, ${eb}, 0.22)`,
|
|
// Qualitative confidence label (camera-focus metaphor -
|
|
// on-brand for SunScope, and instantly readable).
|
|
label: i < 3 ? 'Pin-sharp' // days 1-3 highest skill
|
|
: i < 7 ? 'Sharp' // days 4-7 solid
|
|
: i < 10 ? 'Soft focus' // days 8-10 trends only
|
|
: 'Blurry', // days 11-14 outlook only
|
|
};
|
|
}
|
|
|
|
// -------------------------------------------------------------------
|
|
// MOON PHASE - works out which moon emoji to show on night hours.
|
|
// -------------------------------------------------------------------
|
|
// Returns a fraction 0..1:
|
|
// 0.00 = new moon 0.50 = full moon
|
|
// 0.25 = first quarter 0.75 = last quarter
|
|
// The maths is a simple synodic-period calculation referenced from
|
|
// a known new moon (6 Jan 2000). Accurate to within a few hours.
|
|
// -------------------------------------------------------------------
|
|
export function moonPhaseFraction(date) {
|
|
const JD = date.getTime() / 86400000 + 2440587.5;
|
|
const syn = 29.530588;
|
|
const ref = 2451549.2303;
|
|
let p = ((JD - ref) % syn) / syn;
|
|
if (p < 0) p += 1;
|
|
return p;
|
|
}
|
|
export function moonGlyph(p) {
|
|
// +0.5 offset rounds to nearest phase (avoids flickering on exact boundaries)
|
|
return ['🌑','🌒','🌓','🌔','🌕','🌖','🌗','🌘'][Math.floor(p * 8 + 0.5) % 8];
|
|
}
|
|
|
|
// -------------------------------------------------------------------
|
|
// SKY GRADIENT - top/bottom colour pair for the SkyScope disk gradient.
|
|
// -------------------------------------------------------------------
|
|
// isRising: true when sun is climbing (local hour < 12).
|
|
//
|
|
// Sunrise palette - reds, oranges, yellows at the horizon.
|
|
// Sunset palette - pinks, purples, mauves at the horizon.
|
|
// Both share the same deep blue zenith at high elevations.
|
|
// -------------------------------------------------------------------
|
|
// Sky colour keyframes - [elevation, topHex, botHex] for rising and setting sun.
|
|
// Colours are smoothly interpolated between adjacent keyframes.
|
|
const SKY_KEYS_RISING = [
|
|
[-18, '#0e0c28', '#1a1538'], // deep night
|
|
[-14, '#1e1a50', '#3a2f60'], // nautical twilight
|
|
[ -8, '#2a3a6a', '#a04828'], // pre-dawn: indigo - burnt sienna
|
|
[ -3, '#4a7aaa', '#e8622a'], // horizon band: deep blue - vivid red-orange
|
|
[ 3, '#6aaddb', '#ffb347'], // golden hour: blue - warm amber
|
|
[ 10, '#7cc5ec', '#c8e3ee'], // low sun: pale blue sky
|
|
[ 30, '#5bb8e8', '#9fd3ef'], // mid-day blue
|
|
[ 60, '#2e8fd4', '#7cc8ef'], // high noon: rich deep blue
|
|
[ 90, '#1a7abf', '#60b8e8'], // zenith (sun directly overhead)
|
|
];
|
|
const SKY_KEYS_SETTING = [
|
|
[-18, '#0e0c28', '#1a1538'],
|
|
[-14, '#1e1a50', '#3a2f60'],
|
|
[ -8, '#5a3572', '#c07080'], // dusk: purple - dusty rose/mauve
|
|
[ -3, '#7a5090', '#e8826a'], // horizon band: violet - coral/pink
|
|
[ 3, '#7b8fc4', '#ffb877'], // golden hour: blue-violet - golden
|
|
[ 10, '#7cc5ec', '#c8e3ee'],
|
|
[ 30, '#5bb8e8', '#9fd3ef'],
|
|
[ 60, '#2e8fd4', '#7cc8ef'],
|
|
[ 90, '#1a7abf', '#60b8e8'],
|
|
];
|
|
|
|
/* hexToRgb is the exported one from the weather tint palette above. */
|
|
function rgbToHex([r, g, b]) {
|
|
return '#' + [r, g, b].map(v => Math.round(v).toString(16).padStart(2, '0')).join('');
|
|
}
|
|
function lerpRgb(a, b, t) {
|
|
return a.map((v, i) => v + t * (b[i] - v));
|
|
}
|
|
|
|
function interpolateSkyKeys(keys, e) {
|
|
// Clamp to key range
|
|
if (e <= keys[0][0]) return { top: keys[0][1], bot: keys[0][2] };
|
|
if (e >= keys[keys.length - 1][0]) {
|
|
const k = keys[keys.length - 1];
|
|
return { top: k[1], bot: k[2] };
|
|
}
|
|
// Find bracketing keyframes
|
|
let lo = keys[0], hi = keys[1];
|
|
for (let i = 1; i < keys.length; i++) {
|
|
if (keys[i][0] >= e) { lo = keys[i - 1]; hi = keys[i]; break; }
|
|
}
|
|
const t = (e - lo[0]) / (hi[0] - lo[0]);
|
|
const top = rgbToHex(lerpRgb(hexToRgb(lo[1]), hexToRgb(hi[1]), t));
|
|
const bot = rgbToHex(lerpRgb(hexToRgb(lo[2]), hexToRgb(hi[2]), t));
|
|
return { top, bot };
|
|
}
|
|
|
|
export function skyGradientForElev(e, isRising) {
|
|
return interpolateSkyKeys(isRising ? SKY_KEYS_RISING : SKY_KEYS_SETTING, e);
|
|
}
|
|
|
|
// --- skyFillForElev --------------------------------------------------------
|
|
// Convenience single-colour fill for contexts that don't need a gradient
|
|
// (e.g. solid background chips). Returns the horizon (bottom) colour.
|
|
export function skyFillForElev(e, isRising = false) {
|
|
return skyGradientForElev(e, isRising).bot;
|
|
}
|
|
|
|
// -------------------------------------------------------------------
|
|
// GRASS FILL - ground-strip colour keyed to solar elevation.
|
|
// -------------------------------------------------------------------
|
|
// Mirrors the sky palette so the SkyScope disk reads naturally: vivid
|
|
// green at noon, amber at golden hour, purple-dark at twilight/night.
|
|
// Returns {top, bot} for a subtle two-stop ground gradient.
|
|
// -------------------------------------------------------------------
|
|
export function grassFillForElev(e) {
|
|
if (e > 60) return { top: '#92cc50', bot: '#5e9630' }; // blazing noon
|
|
if (e > 30) return { top: '#86c44a', bot: '#558a2e' }; // bright midday
|
|
if (e > 10) return { top: '#7ab846', bot: '#4d802c' }; // mid-day
|
|
if (e > 3) return { top: '#b8a83e', bot: '#7a6a26' }; // golden-hour glow
|
|
if (e > -3) return { top: '#c08048', bot: '#7a4a2a' }; // sunrise/sunset embers
|
|
if (e > -8) return { top: '#665884', bot: '#3e3556' }; // civil twilight purple
|
|
if (e > -14) return { top: '#363356', bot: '#1c1a34' }; // nautical night
|
|
return { top: '#201d3a', bot: '#0d0b20' }; // astronomical night
|
|
}
|
|
// --- scoreFillColor --------------------------------------------------------
|
|
// Colour for the "Best Days Out" score bar, so the hue carries the same
|
|
// message as the length: red at 0, amber through the middle, green at 100.
|
|
//
|
|
// Straight hue interpolation across the red-yellow-green arc (0 deg to 120)
|
|
// rather than blending between three fixed hex stops - the blend route in RGB
|
|
// dips through brown around the midpoint, which reads as a fault rather than
|
|
// a middling day. Saturation and lightness stay put so the bar keeps one
|
|
// weight across the range instead of the yellow end glaring.
|
|
export function scoreFillColor(score) {
|
|
const pct = Math.max(0, Math.min(100, score ?? 0));
|
|
return `hsl(${Math.round(pct * 1.2)} 68% 44%)`;
|
|
}
|
|
|
|
// --- titleCaseText ---------------------------------------------------------
|
|
// Insight-panel labels and values were written ad hoc over time, so the rail
|
|
// mixed "Peak felt temp" with "Air quality" with "+9.0° warmer". Rather than
|
|
// hand-editing every string (many are built at runtime, and app.js matches
|
|
// some of them by exact text when ordering rows), the panels title-case at
|
|
// render time.
|
|
//
|
|
// Only capitalises a letter that STARTS a word - one preceded by nothing,
|
|
// whitespace or punctuation. A letter run glued to a number is a unit, not a
|
|
// word, so "6am" and "10°C" survive as written rather than becoming "6Am".
|
|
// Letters already capitalised are never touched, which keeps UV and AQI whole.
|
|
export function titleCaseText(s) {
|
|
return String(s ?? '').replace(
|
|
/(^|[^A-Za-z0-9°'])([a-z])/g,
|
|
(_, before, ch) => before + ch.toUpperCase(),
|
|
);
|
|
}
|